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authorgdkchan <gab.dark.100@gmail.com>2018-12-03 00:38:47 -0200
committerGitHub <noreply@github.com>2018-12-03 00:38:47 -0200
commitc86aacde76b5f8e503e2b412385c8491ecc86b3b (patch)
tree8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mfReg.cs
parentad00fd02442cf9c0f00c4562635738042b521efa (diff)
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mfReg.cs')
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mfReg.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mfReg.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mfReg.cs
new file mode 100644
index 00000000..ab3a304d
--- /dev/null
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mfReg.cs
@@ -0,0 +1,17 @@
+namespace Ryujinx.Graphics.Graphics3d
+{
+ enum NvGpuEngineP2mfReg
+ {
+ LineLengthIn = 0x60,
+ LineCount = 0x61,
+ DstAddress = 0x62,
+ DstPitch = 0x64,
+ DstBlockDim = 0x65,
+ DstWidth = 0x66,
+ DstHeight = 0x67,
+ DstDepth = 0x68,
+ DstZ = 0x69,
+ DstX = 0x6a,
+ DstY = 0x6b
+ }
+} \ No newline at end of file