aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gpu/TextureWriter.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Graphics/Gpu/TextureWriter.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Graphics/Gpu/TextureWriter.cs')
-rw-r--r--Ryujinx.Graphics/Gpu/TextureWriter.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/Ryujinx.Graphics/Gpu/TextureWriter.cs b/Ryujinx.Graphics/Gpu/TextureWriter.cs
deleted file mode 100644
index 2f25de73..00000000
--- a/Ryujinx.Graphics/Gpu/TextureWriter.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using System;
-
-namespace Ryujinx.Graphics.Gpu
-{
- public static class TextureWriter
- {
- public static void Write(AMemory Memory, Texture Texture, byte[] Data)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data); break;
-
- default:
- throw new NotImplementedException(Texture.Format.ToString());
- }
- }
-
- private unsafe static void Write4Bpp(AMemory Memory, Texture Texture, byte[] Data)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
-
- fixed (byte* BuffPtr = Data)
- {
- long InOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- int Pixel = *(int*)(BuffPtr + InOffs);
-
- Memory.WriteInt32Unchecked(Texture.Position + Offset, Pixel);
-
- InOffs += 4;
- }
- }
- }
- }
-}