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authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Graphics/Gpu/Texture.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Graphics/Gpu/Texture.cs')
-rw-r--r--Ryujinx.Graphics/Gpu/Texture.cs55
1 files changed, 0 insertions, 55 deletions
diff --git a/Ryujinx.Graphics/Gpu/Texture.cs b/Ryujinx.Graphics/Gpu/Texture.cs
deleted file mode 100644
index cbfa683d..00000000
--- a/Ryujinx.Graphics/Gpu/Texture.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using Ryujinx.Graphics.Gal;
-
-namespace Ryujinx.Graphics.Gpu
-{
- public struct Texture
- {
- public long Position { get; private set; }
-
- public int Width { get; private set; }
- public int Height { get; private set; }
- public int Pitch { get; private set; }
-
- public int BlockHeight { get; private set; }
-
- public TextureSwizzle Swizzle { get; private set; }
-
- public GalTextureFormat Format { get; private set; }
-
- public Texture(
- long Position,
- int Width,
- int Height)
- {
- this.Position = Position;
- this.Width = Width;
- this.Height = Height;
-
- Pitch = 0;
-
- BlockHeight = 16;
-
- Swizzle = TextureSwizzle.BlockLinear;
-
- Format = GalTextureFormat.A8B8G8R8;
- }
-
- public Texture(
- long Position,
- int Width,
- int Height,
- int Pitch,
- int BlockHeight,
- TextureSwizzle Swizzle,
- GalTextureFormat Format)
- {
- this.Position = Position;
- this.Width = Width;
- this.Height = Height;
- this.Pitch = Pitch;
- this.BlockHeight = BlockHeight;
- this.Swizzle = Swizzle;
- this.Format = Format;
- }
- }
-} \ No newline at end of file