aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2018-05-07 15:53:23 -0300
committerGitHub <noreply@github.com>2018-05-07 15:53:23 -0300
commit34037701c708cb70bbf44dea71ee0912f7b4102b (patch)
treeca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
parent4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff)
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs')
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs158
1 files changed, 0 insertions, 158 deletions
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
deleted file mode 100644
index c2bee167..00000000
--- a/Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
+++ /dev/null
@@ -1,158 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu
-{
- public class NvGpuEngine2d : INvGpuEngine
- {
- private enum CopyOperation
- {
- SrcCopyAnd,
- RopAnd,
- Blend,
- SrcCopy,
- Rop,
- SrcCopyPremult,
- BlendPremult
- }
-
- public int[] Registers { get; private set; }
-
- private NsGpu Gpu;
-
- private Dictionary<int, NvGpuMethod> Methods;
-
- public NvGpuEngine2d(NsGpu Gpu)
- {
- this.Gpu = Gpu;
-
- Registers = new int[0xe00];
-
- Methods = new Dictionary<int, NvGpuMethod>();
-
- void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
- {
- while (Count-- > 0)
- {
- Methods.Add(Meth, Method);
-
- Meth += Stride;
- }
- }
-
- AddMethod(0xb5, 1, 1, TextureCopy);
- }
-
- public void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
- {
- if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
- {
- Method(Memory, PBEntry);
- }
- else
- {
- WriteRegister(PBEntry);
- }
- }
-
- private void TextureCopy(AMemory Memory, NsGpuPBEntry PBEntry)
- {
- CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
-
- bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
- int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
- int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
-
- bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
- int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
- int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
- int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
- int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
-
- TextureSwizzle DstSwizzle = DstLinear
- ? TextureSwizzle.Pitch
- : TextureSwizzle.BlockLinear;
-
- int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
-
- long Tag = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
-
- TryGetCpuAddr(NvGpuEngine2dReg.SrcAddress, out long SrcAddress);
- TryGetCpuAddr(NvGpuEngine2dReg.DstAddress, out long DstAddress);
-
- bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag);
-
- if (IsFbTexture && DstLinear)
- {
- DstSwizzle = TextureSwizzle.BlockLinear;
- }
-
- Texture DstTexture = new Texture(
- DstAddress,
- DstWidth,
- DstHeight,
- DstBlockHeight,
- DstBlockHeight,
- DstSwizzle,
- GalTextureFormat.A8B8G8R8);
-
- if (IsFbTexture)
- {
- Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) =>
- {
- CopyTexture(Memory, DstTexture, Buffer);
- });
- }
- else
- {
- long Size = SrcWidth * SrcHeight * 4;
-
- byte[] Buffer = AMemoryHelper.ReadBytes(Memory, SrcAddress, Size);
-
- CopyTexture(Memory, DstTexture, Buffer);
- }
- }
-
- private void CopyTexture(AMemory Memory, Texture Texture, byte[] Buffer)
- {
- TextureWriter.Write(Memory, Texture, Buffer);
- }
-
- private bool TryGetCpuAddr(NvGpuEngine2dReg Reg, out long Position)
- {
- Position = MakeInt64From2xInt32(Reg);
-
- Position = Gpu.GetCpuAddr(Position);
-
- return Position != -1;
- }
-
- private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
-
- private void WriteRegister(NsGpuPBEntry PBEntry)
- {
- int ArgsCount = PBEntry.Arguments.Count;
-
- if (ArgsCount > 0)
- {
- Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
- }
- }
-
- private int ReadRegister(NvGpuEngine2dReg Reg)
- {
- return Registers[(int)Reg];
- }
-
- private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
- {
- Registers[(int)Reg] = Value;
- }
- }
-} \ No newline at end of file