diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-05-07 15:53:23 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-07 15:53:23 -0300 |
| commit | 34037701c708cb70bbf44dea71ee0912f7b4102b (patch) | |
| tree | ca4cf2bde85dea48af12033b8d0446f17b611f4f /Ryujinx.Graphics/Gpu/BlockLinearSwizzle.cs | |
| parent | 4419e8d6b43432eae94a3a9304f7df22b34738a8 (diff) | |
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
Diffstat (limited to 'Ryujinx.Graphics/Gpu/BlockLinearSwizzle.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gpu/BlockLinearSwizzle.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/Ryujinx.Graphics/Gpu/BlockLinearSwizzle.cs b/Ryujinx.Graphics/Gpu/BlockLinearSwizzle.cs deleted file mode 100644 index d2cbb144..00000000 --- a/Ryujinx.Graphics/Gpu/BlockLinearSwizzle.cs +++ /dev/null @@ -1,57 +0,0 @@ -namespace Ryujinx.Graphics.Gpu -{ - class BlockLinearSwizzle : ISwizzle - { - private int BhShift; - private int BppShift; - private int BhMask; - - private int XShift; - private int GobStride; - - public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16) - { - BhMask = (BlockHeight * 8) - 1; - - BhShift = CountLsbZeros(BlockHeight * 8); - BppShift = CountLsbZeros(Bpp); - - int WidthInGobs = Width * Bpp / 64; - - GobStride = 512 * BlockHeight * WidthInGobs; - - XShift = CountLsbZeros(512 * BlockHeight); - } - - private int CountLsbZeros(int Value) - { - int Count = 0; - - while (((Value >> Count) & 1) == 0) - { - Count++; - } - - return Count; - } - - public int GetSwizzleOffset(int X, int Y) - { - X <<= BppShift; - - int Position = (Y >> BhShift) * GobStride; - - Position += (X >> 6) << XShift; - - Position += ((Y & BhMask) >> 3) << 9; - - Position += ((X & 0x3f) >> 5) << 8; - Position += ((Y & 0x07) >> 1) << 6; - Position += ((X & 0x1f) >> 4) << 5; - Position += ((Y & 0x01) >> 0) << 4; - Position += ((X & 0x0f) >> 0) << 0; - - return Position; - } - } -}
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