diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-08 21:15:56 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-08 21:15:56 -0300 |
| commit | 231fae1a4c97d7588655e9775f37c1dc9bd55fb0 (patch) | |
| tree | 1c0e7b298ec33d5bf5b6a5693dd69a8c7e0bd23b /Ryujinx.Graphics/Gal/Texture | |
| parent | 6fe51f970501fe732276c17ed0dacb564b92a73d (diff) | |
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
Diffstat (limited to 'Ryujinx.Graphics/Gal/Texture')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Texture/BCn.cs | 468 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs | 144 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs | 19 |
3 files changed, 0 insertions, 631 deletions
diff --git a/Ryujinx.Graphics/Gal/Texture/BCn.cs b/Ryujinx.Graphics/Gal/Texture/BCn.cs deleted file mode 100644 index f23a86c2..00000000 --- a/Ryujinx.Graphics/Gal/Texture/BCn.cs +++ /dev/null @@ -1,468 +0,0 @@ -using System; -using System.Drawing; - -namespace Ryujinx.Graphics.Gal.Texture -{ - static class BCn - { - public static byte[] DecodeBC1(GalTexture Texture, int Offset) - { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - byte[] Output = new byte[W * H * 64]; - - SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); - - for (int Y = 0; Y < H; Y++) - { - for (int X = 0; X < W; X++) - { - int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8; - - byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true); - - int TOffset = 0; - - for (int TY = 0; TY < 4; TY++) - { - for (int TX = 0; TX < 4; TX++) - { - int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; - - Output[OOffset + 0] = Tile[TOffset + 0]; - Output[OOffset + 1] = Tile[TOffset + 1]; - Output[OOffset + 2] = Tile[TOffset + 2]; - Output[OOffset + 3] = Tile[TOffset + 3]; - - TOffset += 4; - } - } - } - } - - return Output; - } - - public static byte[] DecodeBC2(GalTexture Texture, int Offset) - { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - byte[] Output = new byte[W * H * 64]; - - SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); - - for (int Y = 0; Y < H; Y++) - { - for (int X = 0; X < W; X++) - { - int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; - - byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false); - - int AlphaLow = Get32(Texture.Data, IOffs + 0); - int AlphaHigh = Get32(Texture.Data, IOffs + 4); - - ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; - - int TOffset = 0; - - for (int TY = 0; TY < 4; TY++) - { - for (int TX = 0; TX < 4; TX++) - { - ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf; - - int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; - - Output[OOffset + 0] = Tile[TOffset + 0]; - Output[OOffset + 1] = Tile[TOffset + 1]; - Output[OOffset + 2] = Tile[TOffset + 2]; - Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4)); - - TOffset += 4; - } - } - } - } - - return Output; - } - - public static byte[] DecodeBC3(GalTexture Texture, int Offset) - { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - byte[] Output = new byte[W * H * 64]; - - SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); - - for (int Y = 0; Y < H; Y++) - { - for (int X = 0; X < W; X++) - { - int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; - - byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false); - - byte[] Alpha = new byte[8]; - - Alpha[0] = Texture.Data[IOffs + 0]; - Alpha[1] = Texture.Data[IOffs + 1]; - - CalculateBC3Alpha(Alpha); - - int AlphaLow = Get32(Texture.Data, IOffs + 2); - int AlphaHigh = Get16(Texture.Data, IOffs + 6); - - ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; - - int TOffset = 0; - - for (int TY = 0; TY < 4; TY++) - { - for (int TX = 0; TX < 4; TX++) - { - int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; - - byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7]; - - Output[OOffset + 0] = Tile[TOffset + 0]; - Output[OOffset + 1] = Tile[TOffset + 1]; - Output[OOffset + 2] = Tile[TOffset + 2]; - Output[OOffset + 3] = AlphaPx; - - TOffset += 4; - } - } - } - } - - return Output; - } - - public static byte[] DecodeBC4(GalTexture Texture, int Offset) - { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - byte[] Output = new byte[W * H * 64]; - - SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); - - for (int Y = 0; Y < H; Y++) - { - for (int X = 0; X < W; X++) - { - int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8; - - byte[] Red = new byte[8]; - - Red[0] = Texture.Data[IOffs + 0]; - Red[1] = Texture.Data[IOffs + 1]; - - CalculateBC3Alpha(Red); - - int RedLow = Get32(Texture.Data, IOffs + 2); - int RedHigh = Get16(Texture.Data, IOffs + 6); - - ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; - - int TOffset = 0; - - for (int TY = 0; TY < 4; TY++) - { - for (int TX = 0; TX < 4; TX++) - { - int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; - - byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7]; - - Output[OOffset + 0] = RedPx; - Output[OOffset + 1] = RedPx; - Output[OOffset + 2] = RedPx; - Output[OOffset + 3] = 0xff; - - TOffset += 4; - } - } - } - } - - return Output; - } - - public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm) - { - int W = (Texture.Width + 3) / 4; - int H = (Texture.Height + 3) / 4; - - byte[] Output = new byte[W * H * 64]; - - SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); - - for (int Y = 0; Y < H; Y++) - { - for (int X = 0; X < W; X++) - { - int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16; - - byte[] Red = new byte[8]; - byte[] Green = new byte[8]; - - Red[0] = Texture.Data[IOffs + 0]; - Red[1] = Texture.Data[IOffs + 1]; - - Green[0] = Texture.Data[IOffs + 8]; - Green[1] = Texture.Data[IOffs + 9]; - - if (SNorm) - { - CalculateBC3AlphaS(Red); - CalculateBC3AlphaS(Green); - } - else - { - CalculateBC3Alpha(Red); - CalculateBC3Alpha(Green); - } - - int RedLow = Get32(Texture.Data, IOffs + 2); - int RedHigh = Get16(Texture.Data, IOffs + 6); - - int GreenLow = Get32(Texture.Data, IOffs + 10); - int GreenHigh = Get16(Texture.Data, IOffs + 14); - - ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; - ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32; - - int TOffset = 0; - - if (SNorm) - { - for (int TY = 0; TY < 4; TY++) - { - for (int TX = 0; TX < 4; TX++) - { - int Shift = TY * 12 + TX * 3; - - int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; - - byte RedPx = Red [(RedCh >> Shift) & 7]; - byte GreenPx = Green[(GreenCh >> Shift) & 7]; - - RedPx += 0x80; - GreenPx += 0x80; - - float NX = (RedPx / 255f) * 2 - 1; - float NY = (GreenPx / 255f) * 2 - 1; - - float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY)); - - Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f); - Output[OOffset + 1] = Clamp((NY + 1) * 0.5f); - Output[OOffset + 2] = Clamp((NX + 1) * 0.5f); - Output[OOffset + 3] = 0xff; - - TOffset += 4; - } - } - } - else - { - for (int TY = 0; TY < 4; TY++) - { - for (int TX = 0; TX < 4; TX++) - { - int Shift = TY * 12 + TX * 3; - - int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; - - byte RedPx = Red [(RedCh >> Shift) & 7]; - byte GreenPx = Green[(GreenCh >> Shift) & 7]; - - Output[OOffset + 0] = RedPx; - Output[OOffset + 1] = RedPx; - Output[OOffset + 2] = RedPx; - Output[OOffset + 3] = GreenPx; - - TOffset += 4; - } - } - } - } - } - - return Output; - } - - private static byte Clamp(float Value) - { - if (Value > 1) - { - return 0xff; - } - else if (Value < 0) - { - return 0; - } - else - { - return (byte)(Value * 0xff); - } - } - - private static void CalculateBC3Alpha(byte[] Alpha) - { - for (int i = 2; i < 8; i++) - { - if (Alpha[0] > Alpha[1]) - { - Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); - } - else if (i < 6) - { - Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); - } - else if (i == 6) - { - Alpha[i] = 0; - } - else /* i == 7 */ - { - Alpha[i] = 0xff; - } - } - } - - private static void CalculateBC3AlphaS(byte[] Alpha) - { - for (int i = 2; i < 8; i++) - { - if ((sbyte)Alpha[0] > (sbyte)Alpha[1]) - { - Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); - } - else if (i < 6) - { - Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); - } - else if (i == 6) - { - Alpha[i] = 0x80; - } - else /* i == 7 */ - { - Alpha[i] = 0x7f; - } - } - } - - private static byte[] BCnDecodeTile( - byte[] Input, - int Offset, - bool IsBC1) - { - Color[] CLUT = new Color[4]; - - int c0 = Get16(Input, Offset + 0); - int c1 = Get16(Input, Offset + 2); - - CLUT[0] = DecodeRGB565(c0); - CLUT[1] = DecodeRGB565(c1); - CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1); - CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1); - - int Indices = Get32(Input, Offset + 4); - - int IdxShift = 0; - - byte[] Output = new byte[4 * 4 * 4]; - - int OOffset = 0; - - for (int TY = 0; TY < 4; TY++) - { - for (int TX = 0; TX < 4; TX++) - { - int Idx = (Indices >> IdxShift) & 3; - - IdxShift += 2; - - Color Pixel = CLUT[Idx]; - - Output[OOffset + 0] = Pixel.R; - Output[OOffset + 1] = Pixel.G; - Output[OOffset + 2] = Pixel.B; - Output[OOffset + 3] = Pixel.A; - - OOffset += 4; - } - } - - return Output; - } - - private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1) - { - if (c0 > c1 || !IsBC1) - { - return Color.FromArgb( - (2 * C0.R + C1.R) / 3, - (2 * C0.G + C1.G) / 3, - (2 * C0.B + C1.B) / 3); - } - else - { - return Color.FromArgb( - (C0.R + C1.R) / 2, - (C0.G + C1.G) / 2, - (C0.B + C1.B) / 2); - } - } - - private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1) - { - if (c0 > c1 || !IsBC1) - { - return - Color.FromArgb( - (2 * C1.R + C0.R) / 3, - (2 * C1.G + C0.G) / 3, - (2 * C1.B + C0.B) / 3); - } - - return Color.Transparent; - } - - private static Color DecodeRGB565(int Value) - { - int B = ((Value >> 0) & 0x1f) << 3; - int G = ((Value >> 5) & 0x3f) << 2; - int R = ((Value >> 11) & 0x1f) << 3; - - return Color.FromArgb( - R | (R >> 5), - G | (G >> 6), - B | (B >> 5)); - } - - private static int Get16(byte[] Data, int Address) - { - return - Data[Address + 0] << 0 | - Data[Address + 1] << 8; - } - - private static int Get32(byte[] Data, int Address) - { - return - Data[Address + 0] << 0 | - Data[Address + 1] << 8 | - Data[Address + 2] << 16 | - Data[Address + 3] << 24; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs b/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs deleted file mode 100644 index b67b841b..00000000 --- a/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs +++ /dev/null @@ -1,144 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.Gal.Texture -{ - class SwizzleAddr - { - private int Width; - - private int XB; - private int YB; - - public SwizzleAddr(int Width, int Height, int Pad) - { - int W = Pow2RoundUp(Width); - int H = Pow2RoundUp(Height); - - XB = CountZeros(W); - YB = CountZeros(H); - - int HH = H >> 1; - - if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3) - { - YB--; - } - - this.Width = RoundSize(Width, Pad); - } - - private static int Pow2RoundUp(int Value) - { - Value--; - - Value |= (Value >> 1); - Value |= (Value >> 2); - Value |= (Value >> 4); - Value |= (Value >> 8); - Value |= (Value >> 16); - - return ++Value; - } - - private static bool IsPow2(int Value) - { - return Value != 0 && (Value & (Value - 1)) == 0; - } - - private static int CountZeros(int Value) - { - int Count = 0; - - for (int i = 0; i < 32; i++) - { - if ((Value & (1 << i)) != 0) - { - break; - } - - Count++; - } - - return Count; - } - - private static int RoundSize(int Size, int Pad) - { - int Mask = Pad - 1; - - if ((Size & Mask) != 0) - { - Size &= ~Mask; - Size += Pad; - } - - return Size; - } - - public int GetSwizzledAddress8(int X, int Y) - { - return GetSwizzledAddress(X, Y, 4); - } - - public int GetSwizzledAddress16(int X, int Y) - { - return GetSwizzledAddress(X, Y, 3); - } - - public int GetSwizzledAddress32(int X, int Y) - { - return GetSwizzledAddress(X, Y, 2); - } - - public int GetSwizzledAddress64(int X, int Y) - { - return GetSwizzledAddress(X, Y, 1); - } - - public int GetSwizzledAddress128(int X, int Y) - { - return GetSwizzledAddress(X, Y, 0); - } - - private int GetSwizzledAddress(int X, int Y, int XBase) - { - /* - * Examples of patterns: - * x x y x y y x y 0 0 0 0 64 x 64 dxt5 - * x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5 - * y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5 - * y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1 - * y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888 - * - * Read from right to left, LSB first. - */ - int XCnt = XBase; - int YCnt = 1; - int XUsed = 0; - int YUsed = 0; - int Address = 0; - - while (XUsed < XBase + 2 && XUsed + XCnt < XB) - { - int XMask = (1 << XCnt) - 1; - int YMask = (1 << YCnt) - 1; - - Address |= (X & XMask) << XUsed + YUsed; - Address |= (Y & YMask) << XUsed + YUsed + XCnt; - - X >>= XCnt; - Y >>= YCnt; - - XUsed += XCnt; - YUsed += YCnt; - - XCnt = Math.Min(XB - XUsed, 1); - YCnt = Math.Min(YB - YUsed, YCnt << 1); - } - - Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed); - - return Address; - } - } -} diff --git a/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs b/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs deleted file mode 100644 index 4e50db51..00000000 --- a/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.Gal.Texture -{ - static class TextureDecoder - { - public static byte[] Decode(GalTexture Texture) - { - switch (Texture.Format) - { - case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0); - case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0); - case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0); - } - - throw new NotImplementedException(Texture.Format.ToString()); - } - } -}
\ No newline at end of file |
