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authorgdkchan <gab.dark.100@gmail.com>2018-04-08 16:17:35 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-08 16:41:38 -0300
commitb9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch)
treecd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs
parent7acd0e01226d64d05b2675f6ae07507039a31835 (diff)
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs b/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs
new file mode 100644
index 00000000..4e50db51
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs
@@ -0,0 +1,19 @@
+using System;
+
+namespace Ryujinx.Graphics.Gal.Texture
+{
+ static class TextureDecoder
+ {
+ public static byte[] Decode(GalTexture Texture)
+ {
+ switch (Texture.Format)
+ {
+ case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
+ case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
+ case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
+ }
+
+ throw new NotImplementedException(Texture.Format.ToString());
+ }
+ }
+} \ No newline at end of file