diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:17:35 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:41:38 -0300 |
| commit | b9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch) | |
| tree | cd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/Texture | |
| parent | 7acd0e01226d64d05b2675f6ae07507039a31835 (diff) | |
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/Texture')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Texture/BCn.cs | 468 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs | 144 | ||||
| -rw-r--r-- | Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs | 19 |
3 files changed, 631 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Texture/BCn.cs b/Ryujinx.Graphics/Gal/Texture/BCn.cs new file mode 100644 index 00000000..f23a86c2 --- /dev/null +++ b/Ryujinx.Graphics/Gal/Texture/BCn.cs @@ -0,0 +1,468 @@ +using System; +using System.Drawing; + +namespace Ryujinx.Graphics.Gal.Texture +{ + static class BCn + { + public static byte[] DecodeBC1(GalTexture Texture, int Offset) + { + int W = (Texture.Width + 3) / 4; + int H = (Texture.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8; + + byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true); + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + Output[OOffset + 0] = Tile[TOffset + 0]; + Output[OOffset + 1] = Tile[TOffset + 1]; + Output[OOffset + 2] = Tile[TOffset + 2]; + Output[OOffset + 3] = Tile[TOffset + 3]; + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC2(GalTexture Texture, int Offset) + { + int W = (Texture.Width + 3) / 4; + int H = (Texture.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; + + byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false); + + int AlphaLow = Get32(Texture.Data, IOffs + 0); + int AlphaHigh = Get32(Texture.Data, IOffs + 4); + + ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf; + + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + Output[OOffset + 0] = Tile[TOffset + 0]; + Output[OOffset + 1] = Tile[TOffset + 1]; + Output[OOffset + 2] = Tile[TOffset + 2]; + Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4)); + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC3(GalTexture Texture, int Offset) + { + int W = (Texture.Width + 3) / 4; + int H = (Texture.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16; + + byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false); + + byte[] Alpha = new byte[8]; + + Alpha[0] = Texture.Data[IOffs + 0]; + Alpha[1] = Texture.Data[IOffs + 1]; + + CalculateBC3Alpha(Alpha); + + int AlphaLow = Get32(Texture.Data, IOffs + 2); + int AlphaHigh = Get16(Texture.Data, IOffs + 6); + + ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32; + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7]; + + Output[OOffset + 0] = Tile[TOffset + 0]; + Output[OOffset + 1] = Tile[TOffset + 1]; + Output[OOffset + 2] = Tile[TOffset + 2]; + Output[OOffset + 3] = AlphaPx; + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC4(GalTexture Texture, int Offset) + { + int W = (Texture.Width + 3) / 4; + int H = (Texture.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8; + + byte[] Red = new byte[8]; + + Red[0] = Texture.Data[IOffs + 0]; + Red[1] = Texture.Data[IOffs + 1]; + + CalculateBC3Alpha(Red); + + int RedLow = Get32(Texture.Data, IOffs + 2); + int RedHigh = Get16(Texture.Data, IOffs + 6); + + ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; + + int TOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7]; + + Output[OOffset + 0] = RedPx; + Output[OOffset + 1] = RedPx; + Output[OOffset + 2] = RedPx; + Output[OOffset + 3] = 0xff; + + TOffset += 4; + } + } + } + } + + return Output; + } + + public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm) + { + int W = (Texture.Width + 3) / 4; + int H = (Texture.Height + 3) / 4; + + byte[] Output = new byte[W * H * 64]; + + SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4); + + for (int Y = 0; Y < H; Y++) + { + for (int X = 0; X < W; X++) + { + int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16; + + byte[] Red = new byte[8]; + byte[] Green = new byte[8]; + + Red[0] = Texture.Data[IOffs + 0]; + Red[1] = Texture.Data[IOffs + 1]; + + Green[0] = Texture.Data[IOffs + 8]; + Green[1] = Texture.Data[IOffs + 9]; + + if (SNorm) + { + CalculateBC3AlphaS(Red); + CalculateBC3AlphaS(Green); + } + else + { + CalculateBC3Alpha(Red); + CalculateBC3Alpha(Green); + } + + int RedLow = Get32(Texture.Data, IOffs + 2); + int RedHigh = Get16(Texture.Data, IOffs + 6); + + int GreenLow = Get32(Texture.Data, IOffs + 10); + int GreenHigh = Get16(Texture.Data, IOffs + 14); + + ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32; + ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32; + + int TOffset = 0; + + if (SNorm) + { + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int Shift = TY * 12 + TX * 3; + + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte RedPx = Red [(RedCh >> Shift) & 7]; + byte GreenPx = Green[(GreenCh >> Shift) & 7]; + + RedPx += 0x80; + GreenPx += 0x80; + + float NX = (RedPx / 255f) * 2 - 1; + float NY = (GreenPx / 255f) * 2 - 1; + + float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY)); + + Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f); + Output[OOffset + 1] = Clamp((NY + 1) * 0.5f); + Output[OOffset + 2] = Clamp((NX + 1) * 0.5f); + Output[OOffset + 3] = 0xff; + + TOffset += 4; + } + } + } + else + { + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int Shift = TY * 12 + TX * 3; + + int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4; + + byte RedPx = Red [(RedCh >> Shift) & 7]; + byte GreenPx = Green[(GreenCh >> Shift) & 7]; + + Output[OOffset + 0] = RedPx; + Output[OOffset + 1] = RedPx; + Output[OOffset + 2] = RedPx; + Output[OOffset + 3] = GreenPx; + + TOffset += 4; + } + } + } + } + } + + return Output; + } + + private static byte Clamp(float Value) + { + if (Value > 1) + { + return 0xff; + } + else if (Value < 0) + { + return 0; + } + else + { + return (byte)(Value * 0xff); + } + } + + private static void CalculateBC3Alpha(byte[] Alpha) + { + for (int i = 2; i < 8; i++) + { + if (Alpha[0] > Alpha[1]) + { + Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); + } + else if (i < 6) + { + Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7); + } + else if (i == 6) + { + Alpha[i] = 0; + } + else /* i == 7 */ + { + Alpha[i] = 0xff; + } + } + } + + private static void CalculateBC3AlphaS(byte[] Alpha) + { + for (int i = 2; i < 8; i++) + { + if ((sbyte)Alpha[0] > (sbyte)Alpha[1]) + { + Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); + } + else if (i < 6) + { + Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7); + } + else if (i == 6) + { + Alpha[i] = 0x80; + } + else /* i == 7 */ + { + Alpha[i] = 0x7f; + } + } + } + + private static byte[] BCnDecodeTile( + byte[] Input, + int Offset, + bool IsBC1) + { + Color[] CLUT = new Color[4]; + + int c0 = Get16(Input, Offset + 0); + int c1 = Get16(Input, Offset + 2); + + CLUT[0] = DecodeRGB565(c0); + CLUT[1] = DecodeRGB565(c1); + CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1); + CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1); + + int Indices = Get32(Input, Offset + 4); + + int IdxShift = 0; + + byte[] Output = new byte[4 * 4 * 4]; + + int OOffset = 0; + + for (int TY = 0; TY < 4; TY++) + { + for (int TX = 0; TX < 4; TX++) + { + int Idx = (Indices >> IdxShift) & 3; + + IdxShift += 2; + + Color Pixel = CLUT[Idx]; + + Output[OOffset + 0] = Pixel.R; + Output[OOffset + 1] = Pixel.G; + Output[OOffset + 2] = Pixel.B; + Output[OOffset + 3] = Pixel.A; + + OOffset += 4; + } + } + + return Output; + } + + private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1) + { + if (c0 > c1 || !IsBC1) + { + return Color.FromArgb( + (2 * C0.R + C1.R) / 3, + (2 * C0.G + C1.G) / 3, + (2 * C0.B + C1.B) / 3); + } + else + { + return Color.FromArgb( + (C0.R + C1.R) / 2, + (C0.G + C1.G) / 2, + (C0.B + C1.B) / 2); + } + } + + private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1) + { + if (c0 > c1 || !IsBC1) + { + return + Color.FromArgb( + (2 * C1.R + C0.R) / 3, + (2 * C1.G + C0.G) / 3, + (2 * C1.B + C0.B) / 3); + } + + return Color.Transparent; + } + + private static Color DecodeRGB565(int Value) + { + int B = ((Value >> 0) & 0x1f) << 3; + int G = ((Value >> 5) & 0x3f) << 2; + int R = ((Value >> 11) & 0x1f) << 3; + + return Color.FromArgb( + R | (R >> 5), + G | (G >> 6), + B | (B >> 5)); + } + + private static int Get16(byte[] Data, int Address) + { + return + Data[Address + 0] << 0 | + Data[Address + 1] << 8; + } + + private static int Get32(byte[] Data, int Address) + { + return + Data[Address + 0] << 0 | + Data[Address + 1] << 8 | + Data[Address + 2] << 16 | + Data[Address + 3] << 24; + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs b/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs new file mode 100644 index 00000000..b67b841b --- /dev/null +++ b/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs @@ -0,0 +1,144 @@ +using System; + +namespace Ryujinx.Graphics.Gal.Texture +{ + class SwizzleAddr + { + private int Width; + + private int XB; + private int YB; + + public SwizzleAddr(int Width, int Height, int Pad) + { + int W = Pow2RoundUp(Width); + int H = Pow2RoundUp(Height); + + XB = CountZeros(W); + YB = CountZeros(H); + + int HH = H >> 1; + + if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3) + { + YB--; + } + + this.Width = RoundSize(Width, Pad); + } + + private static int Pow2RoundUp(int Value) + { + Value--; + + Value |= (Value >> 1); + Value |= (Value >> 2); + Value |= (Value >> 4); + Value |= (Value >> 8); + Value |= (Value >> 16); + + return ++Value; + } + + private static bool IsPow2(int Value) + { + return Value != 0 && (Value & (Value - 1)) == 0; + } + + private static int CountZeros(int Value) + { + int Count = 0; + + for (int i = 0; i < 32; i++) + { + if ((Value & (1 << i)) != 0) + { + break; + } + + Count++; + } + + return Count; + } + + private static int RoundSize(int Size, int Pad) + { + int Mask = Pad - 1; + + if ((Size & Mask) != 0) + { + Size &= ~Mask; + Size += Pad; + } + + return Size; + } + + public int GetSwizzledAddress8(int X, int Y) + { + return GetSwizzledAddress(X, Y, 4); + } + + public int GetSwizzledAddress16(int X, int Y) + { + return GetSwizzledAddress(X, Y, 3); + } + + public int GetSwizzledAddress32(int X, int Y) + { + return GetSwizzledAddress(X, Y, 2); + } + + public int GetSwizzledAddress64(int X, int Y) + { + return GetSwizzledAddress(X, Y, 1); + } + + public int GetSwizzledAddress128(int X, int Y) + { + return GetSwizzledAddress(X, Y, 0); + } + + private int GetSwizzledAddress(int X, int Y, int XBase) + { + /* + * Examples of patterns: + * x x y x y y x y 0 0 0 0 64 x 64 dxt5 + * x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5 + * y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5 + * y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1 + * y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888 + * + * Read from right to left, LSB first. + */ + int XCnt = XBase; + int YCnt = 1; + int XUsed = 0; + int YUsed = 0; + int Address = 0; + + while (XUsed < XBase + 2 && XUsed + XCnt < XB) + { + int XMask = (1 << XCnt) - 1; + int YMask = (1 << YCnt) - 1; + + Address |= (X & XMask) << XUsed + YUsed; + Address |= (Y & YMask) << XUsed + YUsed + XCnt; + + X >>= XCnt; + Y >>= YCnt; + + XUsed += XCnt; + YUsed += YCnt; + + XCnt = Math.Min(XB - XUsed, 1); + YCnt = Math.Min(YB - YUsed, YCnt << 1); + } + + Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed); + + return Address; + } + } +} diff --git a/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs b/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs new file mode 100644 index 00000000..4e50db51 --- /dev/null +++ b/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs @@ -0,0 +1,19 @@ +using System; + +namespace Ryujinx.Graphics.Gal.Texture +{ + static class TextureDecoder + { + public static byte[] Decode(GalTexture Texture) + { + switch (Texture.Format) + { + case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0); + case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0); + case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0); + } + + throw new NotImplementedException(Texture.Format.ToString()); + } + } +}
\ No newline at end of file |
