diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-10 16:50:32 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-10 16:50:32 -0300 |
| commit | feb2680a6ce1512c08980ee55c1c8215b8b5c3e4 (patch) | |
| tree | b41d2c8558ece834b2c1c5c9afba0afe226e0553 /Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs | |
| parent | e9cfdef0982824b673c60b362524408a263946df (diff) | |
[GPU] Add more shader instructions, add support for rgb565 textures
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs index 48c3b2ee..a234f7f7 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs @@ -14,6 +14,12 @@ namespace Ryujinx.Graphics.Gal.Shader #region Instructions Set("111000110000xx", ShaderDecode.Exit); + Set("0100110010101x", ShaderDecode.F2f_C); + Set("0011100x10101x", ShaderDecode.F2f_I); + Set("0101110010101x", ShaderDecode.F2f_R); + Set("0100110010110x", ShaderDecode.F2i_C); + Set("0011100x10110x", ShaderDecode.F2i_I); + Set("0101110010110x", ShaderDecode.F2i_R); Set("0100110001011x", ShaderDecode.Fadd_C); Set("0011100x01011x", ShaderDecode.Fadd_I); Set("0101110001011x", ShaderDecode.Fadd_R); @@ -31,16 +37,24 @@ namespace Ryujinx.Graphics.Gal.Shader Set("0011100x10111x", ShaderDecode.I2f_I); Set("0101110010111x", ShaderDecode.I2f_R); Set("11100000xxxxxx", ShaderDecode.Ipa); + Set("010010110110xx", ShaderDecode.Isetp_C); + Set("0011011x0110xx", ShaderDecode.Isetp_I); + Set("010110110110xx", ShaderDecode.Isetp_R); Set("111000110011xx", ShaderDecode.Kil); Set("1110111111011x", ShaderDecode.Ld_A); Set("000001xxxxxxxx", ShaderDecode.Lop32i); + Set("0100110010011x", ShaderDecode.Mov_C); + Set("0011100x10011x", ShaderDecode.Mov_I); + Set("0101110010011x", ShaderDecode.Mov_R); Set("000000010000xx", ShaderDecode.Mov32i); Set("0101000010000x", ShaderDecode.Mufu); Set("0100110000101x", ShaderDecode.Shr_C); Set("0011100x00101x", ShaderDecode.Shr_I); Set("0101110000101x", ShaderDecode.Shr_R); Set("1110111111110x", ShaderDecode.St_A); + Set("1101111101001x", ShaderDecode.Texq); Set("1101100xxxxxxx", ShaderDecode.Texs); + Set("1101101xxxxxxx", ShaderDecode.Tlds); #endregion } |
