diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:17:35 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:41:38 -0300 |
| commit | b9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch) | |
| tree | cd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs | |
| parent | 7acd0e01226d64d05b2675f6ae07507039a31835 (diff) | |
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs new file mode 100644 index 00000000..48c3b2ee --- /dev/null +++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs @@ -0,0 +1,97 @@ +using System; + +namespace Ryujinx.Graphics.Gal.Shader +{ + static class ShaderOpCodeTable + { + private const int EncodingBits = 14; + + private static ShaderDecodeFunc[] OpCodes; + + static ShaderOpCodeTable() + { + OpCodes = new ShaderDecodeFunc[1 << EncodingBits]; + +#region Instructions + Set("111000110000xx", ShaderDecode.Exit); + Set("0100110001011x", ShaderDecode.Fadd_C); + Set("0011100x01011x", ShaderDecode.Fadd_I); + Set("0101110001011x", ShaderDecode.Fadd_R); + Set("010010011xxxxx", ShaderDecode.Ffma_CR); + Set("001100101xxxxx", ShaderDecode.Ffma_I); + Set("010100011xxxxx", ShaderDecode.Ffma_RC); + Set("010110011xxxxx", ShaderDecode.Ffma_RR); + Set("0100110001101x", ShaderDecode.Fmul_C); + Set("0011100x01101x", ShaderDecode.Fmul_I); + Set("0101110001101x", ShaderDecode.Fmul_R); + Set("010010111011xx", ShaderDecode.Fsetp_C); + Set("0011011x1011xx", ShaderDecode.Fsetp_I); + Set("010110111011xx", ShaderDecode.Fsetp_R); + Set("0100110010111x", ShaderDecode.I2f_C); + Set("0011100x10111x", ShaderDecode.I2f_I); + Set("0101110010111x", ShaderDecode.I2f_R); + Set("11100000xxxxxx", ShaderDecode.Ipa); + Set("111000110011xx", ShaderDecode.Kil); + Set("1110111111011x", ShaderDecode.Ld_A); + Set("000001xxxxxxxx", ShaderDecode.Lop32i); + Set("000000010000xx", ShaderDecode.Mov32i); + Set("0101000010000x", ShaderDecode.Mufu); + Set("0100110000101x", ShaderDecode.Shr_C); + Set("0011100x00101x", ShaderDecode.Shr_I); + Set("0101110000101x", ShaderDecode.Shr_R); + Set("1110111111110x", ShaderDecode.St_A); + Set("1101100xxxxxxx", ShaderDecode.Texs); +#endregion + } + + private static void Set(string Encoding, ShaderDecodeFunc Func) + { + if (Encoding.Length != EncodingBits) + { + throw new ArgumentException(nameof(Encoding)); + } + + int Bit = Encoding.Length - 1; + int Value = 0; + int XMask = 0; + int XBits = 0; + + int[] XPos = new int[Encoding.Length]; + + for (int Index = 0; Index < Encoding.Length; Index++, Bit--) + { + char Chr = Encoding[Index]; + + if (Chr == '1') + { + Value |= 1 << Bit; + } + else if (Chr == 'x') + { + XMask |= 1 << Bit; + + XPos[XBits++] = Bit; + } + } + + XMask = ~XMask; + + for (int Index = 0; Index < (1 << XBits); Index++) + { + Value &= XMask; + + for (int X = 0; X < XBits; X++) + { + Value |= ((Index >> X) & 1) << XPos[X]; + } + + OpCodes[Value] = Func; + } + } + + public static ShaderDecodeFunc GetDecoder(long OpCode) + { + return OpCodes[(ulong)OpCode >> (64 - EncodingBits)]; + } + } +}
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