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authorgdkchan <gab.dark.100@gmail.com>2018-04-25 23:11:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-25 23:12:26 -0300
commita38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch)
tree2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
parent211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff)
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs32
1 files changed, 28 insertions, 4 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
index 762544cb..65e24928 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
@@ -6,11 +6,24 @@ namespace Ryujinx.Graphics.Gal.Shader
{
private const int EncodingBits = 14;
- private static ShaderDecodeFunc[] OpCodes;
+ private class ShaderDecodeEntry
+ {
+ public ShaderDecodeFunc Func;
+
+ public int XBits;
+
+ public ShaderDecodeEntry(ShaderDecodeFunc Func, int XBits)
+ {
+ this.Func = Func;
+ this.XBits = XBits;
+ }
+ }
+
+ private static ShaderDecodeEntry[] OpCodes;
static ShaderOpCodeTable()
{
- OpCodes = new ShaderDecodeFunc[1 << EncodingBits];
+ OpCodes = new ShaderDecodeEntry[1 << EncodingBits];
#region Instructions
Set("111000110000xx", ShaderDecode.Exit);
@@ -31,12 +44,18 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("0100110001101x", ShaderDecode.Fmul_C);
Set("0011100x01101x", ShaderDecode.Fmul_I);
Set("0101110001101x", ShaderDecode.Fmul_R);
+ Set("0100100xxxxxxx", ShaderDecode.Fset_C);
+ Set("0011000xxxxxxx", ShaderDecode.Fset_I);
+ Set("01011000xxxxxx", ShaderDecode.Fset_R);
Set("010010111011xx", ShaderDecode.Fsetp_C);
Set("0011011x1011xx", ShaderDecode.Fsetp_I);
Set("010110111011xx", ShaderDecode.Fsetp_R);
Set("0100110010111x", ShaderDecode.I2f_C);
Set("0011100x10111x", ShaderDecode.I2f_I);
Set("0101110010111x", ShaderDecode.I2f_R);
+ Set("0100110011100x", ShaderDecode.I2i_C);
+ Set("0011100x11100x", ShaderDecode.I2i_I);
+ Set("0101110011100x", ShaderDecode.I2i_R);
Set("11100000xxxxxx", ShaderDecode.Ipa);
Set("010010110110xx", ShaderDecode.Isetp_C);
Set("0011011x0110xx", ShaderDecode.Isetp_I);
@@ -91,6 +110,8 @@ namespace Ryujinx.Graphics.Gal.Shader
XMask = ~XMask;
+ ShaderDecodeEntry Entry = new ShaderDecodeEntry(Func, XBits);
+
for (int Index = 0; Index < (1 << XBits); Index++)
{
Value &= XMask;
@@ -100,13 +121,16 @@ namespace Ryujinx.Graphics.Gal.Shader
Value |= ((Index >> X) & 1) << XPos[X];
}
- OpCodes[Value] = Func;
+ if (OpCodes[Value] == null || OpCodes[Value].XBits > XBits)
+ {
+ OpCodes[Value] = Entry;
+ }
}
}
public static ShaderDecodeFunc GetDecoder(long OpCode)
{
- return OpCodes[(ulong)OpCode >> (64 - EncodingBits)];
+ return OpCodes[(ulong)OpCode >> (64 - EncodingBits)]?.Func;
}
}
} \ No newline at end of file