diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-07-17 16:50:00 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-07-17 16:50:00 -0300 |
| commit | 571848536b347a85c85955745a16d4f7b9a0c04a (patch) | |
| tree | c953477670bf892fd746baeffbe0cfe036952366 /Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs | |
| parent | c2c765b30fdfa9184df580133e22ae946eebc022 (diff) | |
Implement some shader instructions (#252)
* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs index b4f51e50..1ac11785 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs @@ -64,6 +64,13 @@ namespace Ryujinx.Graphics.Gal.Shader Set("0100110011100x", ShaderDecode.I2i_C); Set("0011100x11100x", ShaderDecode.I2i_I); Set("0101110011100x", ShaderDecode.I2i_R); + Set("0100110000010x", ShaderDecode.Iadd_C); + Set("0011100000010x", ShaderDecode.Iadd_I); + Set("0001110x0xxxxx", ShaderDecode.Iadd_I32); + Set("0101110000010x", ShaderDecode.Iadd_R); + Set("010011001100xx", ShaderDecode.Iadd3_C); + Set("001110001100xx", ShaderDecode.Iadd3_I); + Set("010111001100xx", ShaderDecode.Iadd3_R); Set("0100110000100x", ShaderDecode.Imnmx_C); Set("0011100x00100x", ShaderDecode.Imnmx_I); Set("0101110000100x", ShaderDecode.Imnmx_R); @@ -71,13 +78,19 @@ namespace Ryujinx.Graphics.Gal.Shader Set("0100110000011x", ShaderDecode.Iscadd_C); Set("0011100x00011x", ShaderDecode.Iscadd_I); Set("0101110000011x", ShaderDecode.Iscadd_R); + Set("010010110101xx", ShaderDecode.Iset_C); + Set("001101100101xx", ShaderDecode.Iset_I); + Set("010110110101xx", ShaderDecode.Iset_R); Set("010010110110xx", ShaderDecode.Isetp_C); Set("0011011x0110xx", ShaderDecode.Isetp_I); Set("010110110110xx", ShaderDecode.Isetp_R); Set("111000110011xx", ShaderDecode.Kil); Set("1110111111011x", ShaderDecode.Ld_A); Set("1110111110010x", ShaderDecode.Ld_C); + Set("0100110001000x", ShaderDecode.Lop_C); + Set("0011100001000x", ShaderDecode.Lop_I); Set("000001xxxxxxxx", ShaderDecode.Lop_I32); + Set("0101110001000x", ShaderDecode.Lop_R); Set("0100110010011x", ShaderDecode.Mov_C); Set("0011100x10011x", ShaderDecode.Mov_I); Set("000000010000xx", ShaderDecode.Mov_I32); @@ -87,6 +100,9 @@ namespace Ryujinx.Graphics.Gal.Shader Set("0100110010010x", ShaderDecode.Rro_C); Set("0011100x10010x", ShaderDecode.Rro_I); Set("0101110010010x", ShaderDecode.Rro_R); + Set("0100110010100x", ShaderDecode.Sel_C); + Set("0011100010100x", ShaderDecode.Sel_I); + Set("0101110010100x", ShaderDecode.Sel_R); Set("0100110001001x", ShaderDecode.Shl_C); Set("0011100x01001x", ShaderDecode.Shl_I); Set("0101110001001x", ShaderDecode.Shl_R); |
