diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2019-03-03 19:45:25 -0600 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-03-04 12:45:25 +1100 |
| commit | 1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch) | |
| tree | bbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs | |
| parent | 8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff) | |
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1
* Renaming part 2
* Renaming part 3
* Renaming part 4
* Renaming part 5
* Renaming part 6
* Renaming part 7
* Renaming part 8
* Renaming part 9
* Renaming part 10
* General cleanup
* Thought I got all of these
* Apply #595
* Additional renaming
* Tweaks from feedback
* Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs index b4a5cab4..0d102d89 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs @@ -2,35 +2,35 @@ namespace Ryujinx.Graphics.Gal.Shader { class ShaderIrOperGpr : ShaderIrNode { - public const int ZRIndex = 0xff; + public const int ZrIndex = 0xff; - public bool IsConst => Index == ZRIndex; + public bool IsConst => Index == ZrIndex; - public bool IsValidRegister => (uint)Index <= ZRIndex; + public bool IsValidRegister => (uint)Index <= ZrIndex; public int Index { get; set; } public int HalfPart { get; set; } public ShaderRegisterSize RegisterSize { get; private set; } - public ShaderIrOperGpr(int Index) + public ShaderIrOperGpr(int index) { - this.Index = Index; + Index = index; RegisterSize = ShaderRegisterSize.Single; } - public ShaderIrOperGpr(int Index, int HalfPart) + public ShaderIrOperGpr(int index, int halfPart) { - this.Index = Index; - this.HalfPart = HalfPart; + Index = index; + HalfPart = halfPart; RegisterSize = ShaderRegisterSize.Half; } - public static ShaderIrOperGpr MakeTemporary(int Index = 0) + public static ShaderIrOperGpr MakeTemporary(int index = 0) { - return new ShaderIrOperGpr(0x100 + Index); + return new ShaderIrOperGpr(0x100 + index); } } }
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