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authorAlex Barney <thealexbarney@gmail.com>2019-03-03 19:45:25 -0600
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-03-04 12:45:25 +1100
commit1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch)
treebbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
parent8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff)
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
index b4a5cab4..0d102d89 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
@@ -2,35 +2,35 @@ namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
{
- public const int ZRIndex = 0xff;
+ public const int ZrIndex = 0xff;
- public bool IsConst => Index == ZRIndex;
+ public bool IsConst => Index == ZrIndex;
- public bool IsValidRegister => (uint)Index <= ZRIndex;
+ public bool IsValidRegister => (uint)Index <= ZrIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
- public ShaderIrOperGpr(int Index)
+ public ShaderIrOperGpr(int index)
{
- this.Index = Index;
+ Index = index;
RegisterSize = ShaderRegisterSize.Single;
}
- public ShaderIrOperGpr(int Index, int HalfPart)
+ public ShaderIrOperGpr(int index, int halfPart)
{
- this.Index = Index;
- this.HalfPart = HalfPart;
+ Index = index;
+ HalfPart = halfPart;
RegisterSize = ShaderRegisterSize.Half;
}
- public static ShaderIrOperGpr MakeTemporary(int Index = 0)
+ public static ShaderIrOperGpr MakeTemporary(int index = 0)
{
- return new ShaderIrOperGpr(0x100 + Index);
+ return new ShaderIrOperGpr(0x100 + index);
}
}
} \ No newline at end of file