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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-07-19 02:33:27 -0300
committergdkchan <gab.dark.100@gmail.com>2018-07-19 02:33:27 -0300
commitcd203e98f2bed076798972da1d108bb64b1884ec (patch)
tree691de94399ec3720e7b952543ab9cef80e839c5f /Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
parentbdb6cbb43514f6d8eb96847a22b70709ae705827 (diff)
Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
index 083b0c63..aea7e744 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
@@ -35,6 +35,9 @@ namespace Ryujinx.Graphics.Gal.Shader
{
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
+ //Used by GS
+ ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
+
int Index = 0;
foreach (ShaderIrNode OperA in Opers)