diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-09-08 14:51:50 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-09-08 14:51:50 -0300 |
| commit | ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch) | |
| tree | 759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs | |
| parent | a0c78f792012cdea060444d7cb6a36dbabb04d52 (diff) | |
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics
* Graphics: Move Gal/Texture to Texture
* Remove Engines/ directory and namespace
* Use tables for image formats
* Abstract OpCode decoding
* Simplify image table
* Do not leak Read* symbols in TextureReader
* Fixups
* Rename IGalFrameBuffer -> IGalRenderTarget
* Remove MaxBpp hardcoded value
* Change yet again texture data and add G8R8 flipping
* Rename GalFrameBufferFormat to GalSurfaceFormat
* Unident EnsureSetup in ImageHandler
* Add IsCompressed
* Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs | 400 |
1 files changed, 200 insertions, 200 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs index afff7e9b..c2ee474b 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -33,20 +33,20 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperImmf32_20(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Immf32_20(); - bool NegB = ((OpCode >> 53) & 1) != 0; - bool AbsA = ((OpCode >> 54) & 1) != 0; - bool NegA = ((OpCode >> 56) & 1) != 0; - bool AbsB = ((OpCode >> 57) & 1) != 0; + bool NegB = OpCode.Read(53); + bool AbsA = OpCode.Read(54); + bool NegA = OpCode.Read(56); + bool AbsB = OpCode.Read(57); OperA = GetAluFabsFneg(OperA, AbsA, NegA); OperB = GetAluFabsFneg(OperB, AbsB, NegB); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position) @@ -91,12 +91,12 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperImmf32_20(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Immf32_20(); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position) @@ -156,16 +156,16 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8 (OpCode); - ShaderIrNode OperB = GetOperImm32_20(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); + ShaderIrNode OperB = OpCode.Imm32_20(); - bool NegA = ((OpCode >> 56) & 1) != 0; + bool NegA = OpCode.Read(56); OperA = GetAluIneg(OperA, NegA); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position) @@ -205,16 +205,16 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Ipa(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperAbuf28(OpCode); - ShaderIrNode OperB = GetOperGpr20 (OpCode); + ShaderIrNode OperA = OpCode.Abuf28(); + ShaderIrNode OperB = OpCode.Gpr20(); - ShaderIpaMode Mode = (ShaderIpaMode)((OpCode >> 54) & 3); + ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3)); ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position) @@ -264,10 +264,10 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position) { - int SubOp = (int)(OpCode >> 53) & 3; + int SubOp = OpCode.Read(53, 3); - bool InvA = ((OpCode >> 55) & 1) != 0; - bool InvB = ((OpCode >> 56) & 1) != 0; + bool InvA = OpCode.Read(55); + bool InvB = OpCode.Read(56); ShaderIrInst Inst = 0; @@ -278,21 +278,21 @@ namespace Ryujinx.Graphics.Gal.Shader case 2: Inst = ShaderIrInst.Xor; break; } - ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB); + ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB); //SubOp == 3 is pass, used by the not instruction //which just moves the inverted register value. if (SubOp < 3) { - ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA); + ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA); ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } else { - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB))); } } @@ -313,10 +313,10 @@ namespace Ryujinx.Graphics.Gal.Shader public static void Mufu(ShaderIrBlock Block, long OpCode, long Position) { - int SubOp = (int)(OpCode >> 20) & 0xf; + int SubOp = OpCode.Read(20, 0xf); - bool AbsA = ((OpCode >> 46) & 1) != 0; - bool NegA = ((OpCode >> 48) & 1) != 0; + bool AbsA = OpCode.Read(46); + bool NegA = OpCode.Read(48); ShaderIrInst Inst = 0; @@ -333,23 +333,23 @@ namespace Ryujinx.Graphics.Gal.Shader default: throw new NotImplementedException(SubOp.ToString()); } - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA)); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } public static void Psetp(ShaderIrBlock Block, long OpCode, long Position) { - bool NegA = ((OpCode >> 15) & 1) != 0; - bool NegB = ((OpCode >> 32) & 1) != 0; - bool NegP = ((OpCode >> 42) & 1) != 0; + bool NegA = OpCode.Read(15); + bool NegB = OpCode.Read(32); + bool NegP = OpCode.Read(42); - ShaderIrInst LopInst = GetBLop24(OpCode); + ShaderIrInst LopInst = OpCode.BLop24(); - ShaderIrNode OperA = GetOperPred12(OpCode); - ShaderIrNode OperB = GetOperPred29(OpCode); + ShaderIrNode OperA = OpCode.Pred12(); + ShaderIrNode OperB = OpCode.Pred29(); if (NegA) { @@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB); - ShaderIrOperPred P0Node = GetOperPred3 (OpCode); - ShaderIrOperPred P1Node = GetOperPred0 (OpCode); - ShaderIrOperPred P2Node = GetOperPred39(OpCode); + ShaderIrOperPred P0Node = OpCode.Pred3(); + ShaderIrOperPred P1Node = OpCode.Pred0(); + ShaderIrOperPred P2Node = OpCode.Pred39(); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); - LopInst = GetBLop45(OpCode); + LopInst = OpCode.BLop45(); if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst) { @@ -387,11 +387,11 @@ namespace Ryujinx.Graphics.Gal.Shader Op = new ShaderIrOp(LopInst, Op, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op))); Op = new ShaderIrOp(LopInst, P0Node, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); } public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position) @@ -441,33 +441,33 @@ namespace Ryujinx.Graphics.Gal.Shader private static ShaderIrInst GetShrInst(long OpCode) { - bool Signed = ((OpCode >> 48) & 1) != 0; + bool Signed = OpCode.Read(48); return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr; } public static void Vmad(ShaderIrBlock Block, long OpCode, long Position) { - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperB; - if (((OpCode >> 50) & 1) != 0) + if (OpCode.Read(50)) { - OperB = GetOperGpr20(OpCode); + OperB = OpCode.Gpr20(); } else { - OperB = GetOperImm19_20(OpCode); + OperB = OpCode.Imm19_20(); } - ShaderIrOperGpr OperC = GetOperGpr39(OpCode); + ShaderIrOperGpr OperC = OpCode.Gpr39(); ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB); ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC); - int Shr = (int)((OpCode >> 51) & 3); + int Shr = OpCode.Read(51, 3); if (Shr != 0) { @@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c")); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final))); } public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position) @@ -507,20 +507,20 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderOper Oper, ShaderIrInst Inst) { - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -528,23 +528,23 @@ namespace Ryujinx.Graphics.Gal.Shader //TODO: Handle the case where position + length //is greater than the word size, in this case the sign bit //needs to be replicated to fill the remaining space. - bool NegB = ((OpCode >> 48) & 1) != 0; - bool NegA = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(48); + bool NegA = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } ShaderIrNode Op; - bool Signed = ((OpCode >> 48) & 1) != 0; //? + bool Signed = OpCode.Read(48); //? if (OperB is ShaderIrOperImm PosLen) { @@ -576,25 +576,25 @@ namespace Ryujinx.Graphics.Gal.Shader Op = ExtendTo32(Op, Signed, OpLen); } - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 46) & 1) != 0; - bool NegA = ((OpCode >> 48) & 1) != 0; - bool AbsB = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(45); + bool AbsA = OpCode.Read(46); + bool NegA = OpCode.Read(48); + bool AbsB = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; OperA = GetAluFabsFneg(OperA, AbsA, NegA); switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -603,20 +603,20 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 48) & 1) != 0; + bool NegB = OpCode.Read(48); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -625,22 +625,22 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 48) & 1) != 0; - bool NegC = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(48); + bool NegC = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC; + ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RC: OperB = OpCode.Gpr39(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -649,62 +649,62 @@ namespace Ryujinx.Graphics.Gal.Shader if (Oper == ShaderOper.RC) { - OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC); + OperC = GetAluFneg(OpCode.Cbuf34(), NegC); } else { - OperC = GetAluFneg(GetOperGpr39(OpCode), NegC); + OperC = GetAluFneg(OpCode.Gpr39(), NegC); } ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - ShaderIrNode OperA = GetOperGpr8(OpCode); + ShaderIrNode OperA = OpCode.Gpr8(); ShaderIrNode OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } - bool NegA = ((OpCode >> 49) & 1) != 0; - bool NegB = ((OpCode >> 48) & 1) != 0; + bool NegA = OpCode.Read(49); + bool NegB = OpCode.Read(48); OperA = GetAluIneg(OperA, NegA); OperB = GetAluIneg(OperB, NegB); ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - int Mode = (int)((OpCode >> 37) & 3); + int Mode = OpCode.Read(37, 3); - bool Neg1 = ((OpCode >> 51) & 1) != 0; - bool Neg2 = ((OpCode >> 50) & 1) != 0; - bool Neg3 = ((OpCode >> 49) & 1) != 0; + bool Neg1 = OpCode.Read(51); + bool Neg2 = OpCode.Read(50); + bool Neg3 = OpCode.Read(49); - int Height1 = (int)((OpCode >> 35) & 3); - int Height2 = (int)((OpCode >> 33) & 3); - int Height3 = (int)((OpCode >> 31) & 3); + int Height1 = OpCode.Read(35, 3); + int Height2 = OpCode.Read(33, 3); + int Height3 = OpCode.Read(31, 3); ShaderIrNode OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -726,9 +726,9 @@ namespace Ryujinx.Graphics.Gal.Shader } } - ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1); + ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1); ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2); - ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3); + ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3); ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2); @@ -744,23 +744,23 @@ namespace Ryujinx.Graphics.Gal.Shader //Note: Here there should be a "+ 1" when carry flag is set //but since carry is mostly ignored by other instructions, it's excluded for now - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)))); } private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - bool NegB = ((OpCode >> 48) & 1) != 0; - bool NegA = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(48); + bool NegA = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; - ShaderIrOperImm Scale = GetOperImm5_39(OpCode); + ShaderIrOperImm Scale = OpCode.Imm5_39(); switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale); ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp))); } private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -786,12 +786,12 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) { - bool NegB = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 46) & 1) != 0; - bool NegA = ((OpCode >> 48) & 1) != 0; - bool AbsB = ((OpCode >> 49) & 1) != 0; + bool NegB = OpCode.Read(45); + bool AbsA = OpCode.Read(46); + bool NegA = OpCode.Read(48); + bool AbsB = OpCode.Read(49); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; if (IsFloat) { @@ -804,10 +804,10 @@ namespace Ryujinx.Graphics.Gal.Shader switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -821,7 +821,7 @@ namespace Ryujinx.Graphics.Gal.Shader OperB = GetAluIabsIneg(OperB, AbsB, NegB); } - ShaderIrOperPred Pred = GetOperPred39(OpCode); + ShaderIrOperPred Pred = OpCode.Pred39(); ShaderIrOp Op; @@ -830,26 +830,26 @@ namespace Ryujinx.Graphics.Gal.Shader if (Pred.IsConst) { - bool IsMax = ((OpCode >> 42) & 1) != 0; + bool IsMax = OpCode.Read(42); Op = new ShaderIrOp(IsMax ? MaxInst : MinInst, OperA, OperB); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } else { - ShaderIrNode PredN = GetOperPred39N(OpCode); + ShaderIrNode PredN = OpCode.Pred39N(); ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB); ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB); - ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax); - ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin); + ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax); + ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin); - Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode)); - Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true))); + Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false))); } } @@ -857,16 +857,16 @@ namespace Ryujinx.Graphics.Gal.Shader { //Note: this is a range reduction instruction and is supposed to //be used with Mufu, here it just moves the value and ignores the operation. - bool NegA = ((OpCode >> 45) & 1) != 0; - bool AbsA = ((OpCode >> 49) & 1) != 0; + bool NegA = OpCode.Read(45); + bool AbsA = OpCode.Read(49); ShaderIrNode OperA; switch (Oper) { - case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; - case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperA = OpCode.Cbuf34(); break; + case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperA = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -875,7 +875,7 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(new ShaderIrCmnt("Stubbed.")); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA))); } private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -890,21 +890,21 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) { - bool NegA = ((OpCode >> 43) & 1) != 0; - bool AbsB = ((OpCode >> 44) & 1) != 0; - bool NegB = ((OpCode >> 53) & 1) != 0; - bool AbsA = ((OpCode >> 54) & 1) != 0; + bool NegA = OpCode.Read(43); + bool AbsB = OpCode.Read(44); + bool NegB = OpCode.Read(53); + bool AbsA = OpCode.Read(54); - bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0; + bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -916,18 +916,18 @@ namespace Ryujinx.Graphics.Gal.Shader OperA = GetAluFabsFneg(OperA, AbsA, NegA); OperB = GetAluFabsFneg(OperB, AbsB, NegB); - CmpInst = GetCmpF(OpCode); + CmpInst = OpCode.CmpF(); } else { - CmpInst = GetCmp(OpCode); + CmpInst = OpCode.Cmp(); } ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB); - ShaderIrInst LopInst = GetBLop45(OpCode); + ShaderIrInst LopInst = OpCode.BLop45(); - ShaderIrOperPred PNode = GetOperPred39(OpCode); + ShaderIrOperPred PNode = OpCode.Pred39(); ShaderIrNode Imm0, Imm1; @@ -942,8 +942,8 @@ namespace Ryujinx.Graphics.Gal.Shader Imm1 = new ShaderIrOperImm(-1); } - ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0); - ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1); + ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0); + ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1); if (LopInst != ShaderIrInst.Band || !PNode.IsConst) { @@ -958,8 +958,8 @@ namespace Ryujinx.Graphics.Gal.Shader Asg1 = new ShaderIrCond(Op, Asg1, Not: false); } - Block.AddNode(GetPredNode(Asg0, OpCode)); - Block.AddNode(GetPredNode(Asg1, OpCode)); + Block.AddNode(OpCode.PredNode(Asg0)); + Block.AddNode(OpCode.PredNode(Asg1)); } private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper) @@ -974,19 +974,19 @@ namespace Ryujinx.Graphics.Gal.Shader private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper) { - bool AbsA = ((OpCode >> 7) & 1) != 0; - bool NegP = ((OpCode >> 42) & 1) != 0; - bool NegA = ((OpCode >> 43) & 1) != 0; - bool AbsB = ((OpCode >> 44) & 1) != 0; + bool AbsA = OpCode.Read(7); + bool NegP = OpCode.Read(42); + bool NegA = OpCode.Read(43); + bool AbsB = OpCode.Read(44); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB; + ShaderIrNode OperA = OpCode.Gpr8(), OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break; - case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -998,22 +998,22 @@ namespace Ryujinx.Graphics.Gal.Shader OperA = GetAluFabsFneg(OperA, AbsA, NegA); OperB = GetAluFabs (OperB, AbsB); - CmpInst = GetCmpF(OpCode); + CmpInst = OpCode.CmpF(); } else { - CmpInst = GetCmp(OpCode); + CmpInst = OpCode.Cmp(); } ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB); - ShaderIrOperPred P0Node = GetOperPred3 (OpCode); - ShaderIrOperPred P1Node = GetOperPred0 (OpCode); - ShaderIrOperPred P2Node = GetOperPred39(OpCode); + ShaderIrOperPred P0Node = OpCode.Pred3(); + ShaderIrOperPred P1Node = OpCode.Pred0(); + ShaderIrOperPred P2Node = OpCode.Pred39(); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); - ShaderIrInst LopInst = GetBLop45(OpCode); + ShaderIrInst LopInst = OpCode.BLop45(); if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst) { @@ -1031,19 +1031,19 @@ namespace Ryujinx.Graphics.Gal.Shader Op = new ShaderIrOp(LopInst, Op, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op))); Op = new ShaderIrOp(LopInst, P0Node, P2NNode); - Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op))); } private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { - int SubOp = (int)(OpCode >> 41) & 3; + int SubOp = OpCode.Read(41, 3); - bool InvA = ((OpCode >> 39) & 1) != 0; - bool InvB = ((OpCode >> 40) & 1) != 0; + bool InvA = OpCode.Read(39); + bool InvB = OpCode.Read(40); ShaderIrInst Inst = 0; @@ -1054,14 +1054,14 @@ namespace Ryujinx.Graphics.Gal.Shader case 2: Inst = ShaderIrInst.Xor; break; } - ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA); + ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA); ShaderIrNode OperB; switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -1081,23 +1081,23 @@ namespace Ryujinx.Graphics.Gal.Shader ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0)); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare))); - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op))); } private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { //TODO: Confirm SignAB/C, it is just a guess. //TODO: Implement Mode 3 (CSFU), what it does? - bool SignAB = ((OpCode >> 48) & 1) != 0; - bool SignC = ((OpCode >> 49) & 1) != 0; - bool HighB = ((OpCode >> 52) & 1) != 0; - bool HighA = ((OpCode >> 53) & 1) != 0; + bool SignAB = OpCode.Read(48); + bool SignC = OpCode.Read(49); + bool HighB = OpCode.Read(52); + bool HighA = OpCode.Read(53); - int Mode = (int)(OpCode >> 50) & 7; + int Mode = OpCode.Read(50, 7); - ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC; + ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC; ShaderIrOperImm Imm16 = new ShaderIrOperImm(16); ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff); @@ -1112,10 +1112,10 @@ namespace Ryujinx.Graphics.Gal.Shader switch (Oper) { - case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; - case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; - case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break; - case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + case ShaderOper.CR: OperB = OpCode.Cbuf34(); break; + case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break; + case ShaderOper.RC: OperB = OpCode.Gpr39(); break; + case ShaderOper.RR: OperB = OpCode.Gpr20(); break; default: throw new ArgumentException(nameof(Oper)); } @@ -1124,14 +1124,14 @@ namespace Ryujinx.Graphics.Gal.Shader if (Oper == ShaderOper.RC) { - OperC = GetOperCbuf34(OpCode); + OperC = OpCode.Cbuf34(); } else { - OperC = GetOperGpr39(OpCode); + OperC = OpCode.Gpr39(); - ProductShiftLeft = ((OpCode >> 36) & 1) != 0; - Merge = ((OpCode >> 37) & 1) != 0; + ProductShiftLeft = OpCode.Read(36); + Merge = OpCode.Read(37); } switch (Mode) @@ -1172,7 +1172,7 @@ namespace Ryujinx.Graphics.Gal.Shader AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB); } - Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode)); + Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp))); } } }
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