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authorAlex Barney <thealexbarney@gmail.com>2019-03-03 19:45:25 -0600
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-03-04 12:45:25 +1100
commit1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch)
treebbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
parent8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff)
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal/Shader/GlslProgram.cs')
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslProgram.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs b/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
index a7af05ae..be8555d5 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
@@ -10,13 +10,13 @@ namespace Ryujinx.Graphics.Gal.Shader
public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
public GlslProgram(
- string Code,
- IEnumerable<ShaderDeclInfo> Textures,
- IEnumerable<ShaderDeclInfo> Uniforms)
+ string code,
+ IEnumerable<ShaderDeclInfo> textures,
+ IEnumerable<ShaderDeclInfo> uniforms)
{
- this.Code = Code;
- this.Textures = Textures;
- this.Uniforms = Uniforms;
+ Code = code;
+ Textures = textures;
+ Uniforms = uniforms;
}
}
} \ No newline at end of file