diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2019-03-03 19:45:25 -0600 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-03-04 12:45:25 +1100 |
| commit | 1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch) | |
| tree | bbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs | |
| parent | 8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff) | |
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1
* Renaming part 2
* Renaming part 3
* Renaming part 4
* Renaming part 5
* Renaming part 6
* Renaming part 7
* Renaming part 8
* Renaming part 9
* Renaming part 10
* General cleanup
* Thought I got all of these
* Apply #595
* Additional renaming
* Tweaks from feedback
* Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs deleted file mode 100644 index 411d33aa..00000000 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs +++ /dev/null @@ -1,55 +0,0 @@ -using OpenTK.Graphics.OpenGL; -using System; - -namespace Ryujinx.Graphics.Gal.OpenGL -{ - class OGLStreamBuffer : IDisposable - { - public int Handle { get; protected set; } - - public long Size { get; protected set; } - - protected BufferTarget Target { get; private set; } - - public OGLStreamBuffer(BufferTarget Target, long Size) - { - this.Target = Target; - this.Size = Size; - - Handle = GL.GenBuffer(); - - GL.BindBuffer(Target, Handle); - - GL.BufferData(Target, (IntPtr)Size, IntPtr.Zero, BufferUsageHint.StreamDraw); - } - - public void SetData(long Size, IntPtr HostAddress) - { - GL.BindBuffer(Target, Handle); - - GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress); - } - - public void SetData(byte[] Data) - { - GL.BindBuffer(Target, Handle); - - GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Data.Length, Data); - } - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool Disposing) - { - if (Disposing && Handle != 0) - { - GL.DeleteBuffer(Handle); - - Handle = 0; - } - } - } -} |
