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authorgdkchan <gab.dark.100@gmail.com>2018-04-08 16:17:35 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-08 16:41:38 -0300
commitb9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch)
treecd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs
parent7acd0e01226d64d05b2675f6ae07507039a31835 (diff)
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs
index b761811f..7e7725d6 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/FrameBuffer.cs
@@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
PixelFormat.Rgba,
PixelType.UnsignedByte,
Pixels);
-
+
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindVertexArray(VaoHandle);