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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-08 14:51:50 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-08 14:51:50 -0300
commitce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch)
tree759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/Gal/IGalRenderTarget.cs
parenta0c78f792012cdea060444d7cb6a36dbabb04d52 (diff)
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/Gal/IGalRenderTarget.cs')
-rw-r--r--Ryujinx.Graphics/Gal/IGalRenderTarget.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/IGalRenderTarget.cs b/Ryujinx.Graphics/Gal/IGalRenderTarget.cs
new file mode 100644
index 00000000..c44434ef
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/IGalRenderTarget.cs
@@ -0,0 +1,51 @@
+using System;
+
+namespace Ryujinx.Graphics.Gal
+{
+ public interface IGalRenderTarget
+ {
+ void BindColor(long Key, int Attachment);
+
+ void UnbindColor(int Attachment);
+
+ void BindZeta(long Key);
+
+ void UnbindZeta();
+
+ void BindTexture(long Key, int Index);
+
+ void Set(long Key);
+
+ void Set(byte[] Data, int Width, int Height);
+
+ void SetMap(int[] Map);
+
+ void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
+
+ void SetWindowSize(int Width, int Height);
+
+ void SetViewport(int X, int Y, int Width, int Height);
+
+ void Render();
+
+ void Copy(
+ long SrcKey,
+ long DstKey,
+ int SrcX0,
+ int SrcY0,
+ int SrcX1,
+ int SrcY1,
+ int DstX0,
+ int DstY0,
+ int DstX1,
+ int DstY1);
+
+ void GetBufferData(long Key, Action<byte[]> Callback);
+
+ void SetBufferData(
+ long Key,
+ int Width,
+ int Height,
+ byte[] Buffer);
+ }
+} \ No newline at end of file