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authorgdkchan <gab.dark.100@gmail.com>2023-02-07 13:55:59 -0300
committerGitHub <noreply@github.com>2023-02-07 13:55:59 -0300
commitf8beeeb7d3dca796d05a2ab1d7a8f1af3b7e3fb5 (patch)
tree7294400929602602eb7b2959e09d3ef12ad11228 /Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag
parentcb250162cb47536120a963acdc2672d09e147edf (diff)
Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag')
-rw-r--r--Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag10
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag
new file mode 100644
index 00000000..c93c7e7f
--- /dev/null
+++ b/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag
@@ -0,0 +1,10 @@
+#version 450 core
+
+layout (binding = 0, set = 2) uniform sampler2DMS texDepth;
+
+layout (location = 0) in vec2 tex_coord;
+
+void main()
+{
+ gl_FragDepth = texelFetch(texDepth, ivec2(tex_coord * vec2(textureSize(texDepth).xy)), gl_SampleID).r;
+} \ No newline at end of file