From f8beeeb7d3dca796d05a2ab1d7a8f1af3b7e3fb5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 7 Feb 2023 13:55:59 -0300 Subject: Support safe blit on non-2D textures (#4374) * Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support --- .../Shaders/DepthBlitMsFragmentShaderSource.frag | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag (limited to 'Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag') diff --git a/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag new file mode 100644 index 00000000..c93c7e7f --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag @@ -0,0 +1,10 @@ +#version 450 core + +layout (binding = 0, set = 2) uniform sampler2DMS texDepth; + +layout (location = 0) in vec2 tex_coord; + +void main() +{ + gl_FragDepth = texelFetch(texDepth, ivec2(tex_coord * vec2(textureSize(texDepth).xy)), gl_SampleID).r; +} \ No newline at end of file -- cgit v1.2.3