diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2023-03-19 20:56:48 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-19 17:56:48 -0300 |
| commit | 9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch) | |
| tree | 21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.Vulkan/HelperShader.cs | |
| parent | 67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff) | |
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps
- Missing OOM handling
- Missing `_map` data safety when remapping
- Copy may not have completed yet (needs some kind of fence)
- Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)
* Ensure migrated data is in place before flushing.
* Fix issue where old waitable would be signalled.
- There is a real issue where existing Auto<> references need to be replaced.
* Swap bound Auto<> instances when swapping buffer backing
* Fix conversion buffers
* Don't try move buffers if the host has shared memory.
* Make GPU methods return PinnedSpan with scope
* Storage Hint
* Fix stupidity
* Fix rebase
* Tweak rules
Attempt to sidestep BOTW slowdown
* Remove line
* Migrate only when command buffers flush
* Change backing swap log to debug
* Address some feedback
* Disallow backing swap when the flush lock is held by the current thread
* Make PinnedSpan from ReadOnlySpan explicitly unsafe
* Fix some small issues
- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.
* Remove alternative flags
* Address feedback
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/HelperShader.cs')
| -rw-r--r-- | Ryujinx.Graphics.Vulkan/HelperShader.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs index c67389aa..8eb3088e 100644 --- a/Ryujinx.Graphics.Vulkan/HelperShader.cs +++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs @@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.Vulkan (region[2], region[3]) = (region[3], region[2]); } - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize); gd.BufferManager.SetData<float>(bufferHandle, 0, region); @@ -495,7 +495,7 @@ namespace Ryujinx.Graphics.Vulkan (region[2], region[3]) = (region[3], region[2]); } - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize); gd.BufferManager.SetData<float>(bufferHandle, 0, region); @@ -649,7 +649,7 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetCommandBuffer(cbs); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize); gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor); @@ -726,7 +726,7 @@ namespace Ryujinx.Graphics.Vulkan (region[2], region[3]) = (region[3], region[2]); } - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize); gd.BufferManager.SetData<float>(bufferHandle, 0, region); @@ -802,7 +802,7 @@ namespace Ryujinx.Graphics.Vulkan shaderParams[2] = size; shaderParams[3] = srcOffset; - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); @@ -958,7 +958,7 @@ namespace Ryujinx.Graphics.Vulkan shaderParams[0] = BitOperations.Log2((uint)ratio); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); @@ -1050,7 +1050,7 @@ namespace Ryujinx.Graphics.Vulkan (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples); (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples)); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); @@ -1133,7 +1133,7 @@ namespace Ryujinx.Graphics.Vulkan (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples); (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples)); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false); + var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); @@ -1407,7 +1407,7 @@ namespace Ryujinx.Graphics.Vulkan pattern.OffsetIndex.CopyTo(shaderParams.Slice(0, pattern.OffsetIndex.Length)); - var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false, out var patternBuffer); + var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, out var patternBuffer); var patternBufferAuto = patternBuffer.GetBuffer(); gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams); |
