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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Types/MatrixStruct.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Types/MatrixStruct.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Types/MatrixStruct.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs b/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs
new file mode 100644
index 00000000..b9dcd8ff
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs
@@ -0,0 +1,25 @@
+namespace Ryujinx.Graphics.Vic.Types
+{
+ struct MatrixStruct
+ {
+ private long _word0;
+ private long _word1;
+ private long _word2;
+ private long _word3;
+
+ public int MatrixCoeff00 => _word0.ExtractSx(0, 20);
+ public int MatrixCoeff10 => _word0.ExtractSx(20, 20);
+ public int MatrixCoeff20 => _word0.ExtractSx(40, 20);
+ public int MatrixRShift => _word0.Extract(60, 4);
+ public int MatrixCoeff01 => _word1.ExtractSx(64, 20);
+ public int MatrixCoeff11 => _word1.ExtractSx(84, 20);
+ public int MatrixCoeff21 => _word1.ExtractSx(104, 20);
+ public bool MatrixEnable => _word1.Extract(127);
+ public int MatrixCoeff02 => _word2.ExtractSx(128, 20);
+ public int MatrixCoeff12 => _word2.ExtractSx(148, 20);
+ public int MatrixCoeff22 => _word2.ExtractSx(168, 20);
+ public int MatrixCoeff03 => _word3.ExtractSx(192, 20);
+ public int MatrixCoeff13 => _word3.ExtractSx(212, 20);
+ public int MatrixCoeff23 => _word3.ExtractSx(232, 20);
+ }
+}