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| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Types/MatrixStruct.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Types/MatrixStruct.cs')
| -rw-r--r-- | Ryujinx.Graphics.Vic/Types/MatrixStruct.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs b/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs new file mode 100644 index 00000000..b9dcd8ff --- /dev/null +++ b/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs @@ -0,0 +1,25 @@ +namespace Ryujinx.Graphics.Vic.Types +{ + struct MatrixStruct + { + private long _word0; + private long _word1; + private long _word2; + private long _word3; + + public int MatrixCoeff00 => _word0.ExtractSx(0, 20); + public int MatrixCoeff10 => _word0.ExtractSx(20, 20); + public int MatrixCoeff20 => _word0.ExtractSx(40, 20); + public int MatrixRShift => _word0.Extract(60, 4); + public int MatrixCoeff01 => _word1.ExtractSx(64, 20); + public int MatrixCoeff11 => _word1.ExtractSx(84, 20); + public int MatrixCoeff21 => _word1.ExtractSx(104, 20); + public bool MatrixEnable => _word1.Extract(127); + public int MatrixCoeff02 => _word2.ExtractSx(128, 20); + public int MatrixCoeff12 => _word2.ExtractSx(148, 20); + public int MatrixCoeff22 => _word2.ExtractSx(168, 20); + public int MatrixCoeff03 => _word3.ExtractSx(192, 20); + public int MatrixCoeff13 => _word3.ExtractSx(212, 20); + public int MatrixCoeff23 => _word3.ExtractSx(232, 20); + } +} |
