diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Image/Surface.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Image/Surface.cs')
| -rw-r--r-- | Ryujinx.Graphics.Vic/Image/Surface.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/Surface.cs b/Ryujinx.Graphics.Vic/Image/Surface.cs new file mode 100644 index 00000000..03767f8a --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/Surface.cs @@ -0,0 +1,46 @@ +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Graphics.Vic.Image +{ + struct Surface : IDisposable + { + private readonly int _bufferIndex; + + private readonly BufferPool<Pixel> _pool; + + public Pixel[] Data { get; } + + public int Width { get; } + public int Height { get; } + + public Surface(BufferPool<Pixel> pool, int width, int height) + { + _bufferIndex = pool.RentMinimum(width * height, out Pixel[] data); + _pool = pool; + Data = data; + Width = width; + Height = height; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetR(int x, int y) => Data[y * Width + x].R; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetG(int x, int y) => Data[y * Width + x].G; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetB(int x, int y) => Data[y * Width + x].B; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public ushort GetA(int x, int y) => Data[y * Width + x].A; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value; + + public void Dispose() => _pool.Return(_bufferIndex); + } +} |
