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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Image/Surface.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Image/Surface.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Image/Surface.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/Surface.cs b/Ryujinx.Graphics.Vic/Image/Surface.cs
new file mode 100644
index 00000000..03767f8a
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Image/Surface.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ struct Surface : IDisposable
+ {
+ private readonly int _bufferIndex;
+
+ private readonly BufferPool<Pixel> _pool;
+
+ public Pixel[] Data { get; }
+
+ public int Width { get; }
+ public int Height { get; }
+
+ public Surface(BufferPool<Pixel> pool, int width, int height)
+ {
+ _bufferIndex = pool.RentMinimum(width * height, out Pixel[] data);
+ _pool = pool;
+ Data = data;
+ Width = width;
+ Height = height;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetR(int x, int y) => Data[y * Width + x].R;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetG(int x, int y) => Data[y * Width + x].G;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetB(int x, int y) => Data[y * Width + x].B;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public ushort GetA(int x, int y) => Data[y * Width + x].A;
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value;
+
+ public void Dispose() => _pool.Return(_bufferIndex);
+ }
+}