diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
| commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
| tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.Shader/TextureDescriptor.cs | |
| parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) | |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureDescriptor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/TextureDescriptor.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs index fae9b58c..a9900fb8 100644 --- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader public int CbufSlot { get; } public int CbufOffset { get; } + public TextureUsageFlags Flags { get; set; } + public TextureDescriptor(string name, SamplerType type, int handleIndex) { Name = name; @@ -23,6 +25,8 @@ namespace Ryujinx.Graphics.Shader CbufSlot = 0; CbufOffset = 0; + + Flags = TextureUsageFlags.None; } public TextureDescriptor(string name, SamplerType type, int cbufSlot, int cbufOffset) @@ -35,6 +39,8 @@ namespace Ryujinx.Graphics.Shader CbufSlot = cbufSlot; CbufOffset = cbufOffset; + + Flags = TextureUsageFlags.None; } } }
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