diff options
| author | Mary <me@thog.eu> | 2020-11-13 00:15:34 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-13 00:15:34 +0100 |
| commit | 48f6570557fc76496936514d94e3ccddf55ec633 (patch) | |
| tree | ce455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Shader/ShaderProgram.cs | |
| parent | 7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff) | |
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Shader/ShaderProgram.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/ShaderProgram.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/ShaderProgram.cs b/Ryujinx.Graphics.Shader/ShaderProgram.cs index 30f40175..0e037fc9 100644 --- a/Ryujinx.Graphics.Shader/ShaderProgram.cs +++ b/Ryujinx.Graphics.Shader/ShaderProgram.cs @@ -4,8 +4,6 @@ namespace Ryujinx.Graphics.Shader { public class ShaderProgram { - public ShaderProgramInfo Info { get; } - public ShaderStage Stage { get; } public string Code { get; private set; } @@ -13,9 +11,8 @@ namespace Ryujinx.Graphics.Shader public int SizeA { get; } public int Size { get; } - internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size, int sizeA) + public ShaderProgram(ShaderStage stage, string code, int size, int sizeA) { - Info = info; Stage = stage; Code = code; SizeA = sizeA; |
