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authorMary <me@thog.eu>2020-11-13 00:15:34 +0100
committerGitHub <noreply@github.com>2020-11-13 00:15:34 +0100
commit48f6570557fc76496936514d94e3ccddf55ec633 (patch)
treece455833899cb33a312e5853a7a3d191bb5d18d9 /Ryujinx.Graphics.Shader/ShaderProgram.cs
parent7166e82c3cf1fd8cf2fce3281017ee88122684d8 (diff)
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
Diffstat (limited to 'Ryujinx.Graphics.Shader/ShaderProgram.cs')
-rw-r--r--Ryujinx.Graphics.Shader/ShaderProgram.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/ShaderProgram.cs b/Ryujinx.Graphics.Shader/ShaderProgram.cs
index 30f40175..0e037fc9 100644
--- a/Ryujinx.Graphics.Shader/ShaderProgram.cs
+++ b/Ryujinx.Graphics.Shader/ShaderProgram.cs
@@ -4,8 +4,6 @@ namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
- public ShaderProgramInfo Info { get; }
-
public ShaderStage Stage { get; }
public string Code { get; private set; }
@@ -13,9 +11,8 @@ namespace Ryujinx.Graphics.Shader
public int SizeA { get; }
public int Size { get; }
- internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size, int sizeA)
+ public ShaderProgram(ShaderStage stage, string code, int size, int sizeA)
{
- Info = info;
Stage = stage;
Code = code;
SizeA = sizeA;