From 48f6570557fc76496936514d94e3ccddf55ec633 Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 13 Nov 2020 00:15:34 +0100 Subject: Salieri: shader cache (#1701) Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. --- Ryujinx.Graphics.Shader/ShaderProgram.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Shader/ShaderProgram.cs') diff --git a/Ryujinx.Graphics.Shader/ShaderProgram.cs b/Ryujinx.Graphics.Shader/ShaderProgram.cs index 30f40175..0e037fc9 100644 --- a/Ryujinx.Graphics.Shader/ShaderProgram.cs +++ b/Ryujinx.Graphics.Shader/ShaderProgram.cs @@ -4,8 +4,6 @@ namespace Ryujinx.Graphics.Shader { public class ShaderProgram { - public ShaderProgramInfo Info { get; } - public ShaderStage Stage { get; } public string Code { get; private set; } @@ -13,9 +11,8 @@ namespace Ryujinx.Graphics.Shader public int SizeA { get; } public int Size { get; } - internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size, int sizeA) + public ShaderProgram(ShaderStage stage, string code, int size, int sizeA) { - Info = info; Stage = stage; Code = code; SizeA = sizeA; -- cgit v1.2.3