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authorgdkchan <gab.dark.100@gmail.com>2022-12-29 12:09:34 -0300
committerGitHub <noreply@github.com>2022-12-29 16:09:34 +0100
commit9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch)
treee0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/SamplerType.cs
parent52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff)
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/SamplerType.cs')
-rw-r--r--Ryujinx.Graphics.Shader/SamplerType.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/SamplerType.cs b/Ryujinx.Graphics.Shader/SamplerType.cs
index d04b16b3..620f4ccf 100644
--- a/Ryujinx.Graphics.Shader/SamplerType.cs
+++ b/Ryujinx.Graphics.Shader/SamplerType.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
@@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Shader
return typeName;
}
- public static string ToGlslImageType(this SamplerType type, VariableType componentType)
+ public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
{
string typeName = (type & SamplerType.Mask) switch
{
@@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.Shader
switch (componentType)
{
- case VariableType.U32: typeName = 'u' + typeName; break;
- case VariableType.S32: typeName = 'i' + typeName; break;
+ case AggregateType.U32: typeName = 'u' + typeName; break;
+ case AggregateType.S32: typeName = 'i' + typeName; break;
}
return typeName;