diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
| commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
| tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/SamplerType.cs | |
| parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) | |
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/SamplerType.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/SamplerType.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/SamplerType.cs b/Ryujinx.Graphics.Shader/SamplerType.cs index d04b16b3..620f4ccf 100644 --- a/Ryujinx.Graphics.Shader/SamplerType.cs +++ b/Ryujinx.Graphics.Shader/SamplerType.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; namespace Ryujinx.Graphics.Shader @@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Shader return typeName; } - public static string ToGlslImageType(this SamplerType type, VariableType componentType) + public static string ToGlslImageType(this SamplerType type, AggregateType componentType) { string typeName = (type & SamplerType.Mask) switch { @@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.Shader switch (componentType) { - case VariableType.U32: typeName = 'u' + typeName; break; - case VariableType.S32: typeName = 'i' + typeName; break; + case AggregateType.U32: typeName = 'u' + typeName; break; + case AggregateType.S32: typeName = 'i' + typeName; break; } return typeName; |
