From 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 29 Dec 2022 12:09:34 -0300 Subject: Use vector outputs for texture operations (#3939) * Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K --- Ryujinx.Graphics.Shader/SamplerType.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Shader/SamplerType.cs') diff --git a/Ryujinx.Graphics.Shader/SamplerType.cs b/Ryujinx.Graphics.Shader/SamplerType.cs index d04b16b3..620f4ccf 100644 --- a/Ryujinx.Graphics.Shader/SamplerType.cs +++ b/Ryujinx.Graphics.Shader/SamplerType.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; namespace Ryujinx.Graphics.Shader @@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Shader return typeName; } - public static string ToGlslImageType(this SamplerType type, VariableType componentType) + public static string ToGlslImageType(this SamplerType type, AggregateType componentType) { string typeName = (type & SamplerType.Mask) switch { @@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.Shader switch (componentType) { - case VariableType.U32: typeName = 'u' + typeName; break; - case VariableType.S32: typeName = 'i' + typeName; break; + case AggregateType.U32: typeName = 'u' + typeName; break; + case AggregateType.S32: typeName = 'i' + typeName; break; } return typeName; -- cgit v1.2.3