diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-10-27 17:51:33 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 3bcc395253e020df40763d36ba9401b126b17173 (patch) | |
| tree | c172daab458b1447d7aa69832fd10068bc9ca1b6 /Ryujinx.Graphics.Shader/Instructions | |
| parent | d3fcab85112708707eacc4c71a8362b9c178218d (diff) | |
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
Diffstat (limited to 'Ryujinx.Graphics.Shader/Instructions')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs index c4de1750..95e9a20a 100644 --- a/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs +++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs @@ -29,6 +29,10 @@ namespace Ryujinx.Graphics.Shader.Instructions { switch (op.RoundingMode) { + case RoundingMode.ToNearest: + srcB = context.FPRound(srcB); + break; + case RoundingMode.TowardsNegativeInfinity: srcB = context.FPFloor(srcB); break; |
