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| author | gdkchan <gab.dark.100@gmail.com> | 2023-02-25 07:39:51 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-25 10:39:51 +0000 |
| commit | cedd2007451c046a1276556bacb4e19333b11557 (patch) | |
| tree | ea755d325fc23e0dca26e6138609a24429b37ce9 /Ryujinx.Graphics.Shader/IGpuAccessor.cs | |
| parent | 58207685c0dcda07d18f5f538629c775e2a714b8 (diff) | |
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else
* Shader cache version bump
* PR feedback
* Fix typo
Diffstat (limited to 'Ryujinx.Graphics.Shader/IGpuAccessor.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/IGpuAccessor.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 55df8dc3..f364437c 100644 --- a/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -260,6 +260,15 @@ namespace Ryujinx.Graphics.Shader } /// <summary> + /// Queries host GPU geometry shader support. + /// </summary> + /// <returns>True if the GPU and driver supports geometry shaders, false otherwise</returns> + bool QueryHostSupportsGeometryShader() + { + return true; + } + + /// <summary> /// Queries host GPU geometry shader passthrough support. /// </summary> /// <returns>True if the GPU and driver supports geometry shader passthrough, false otherwise</returns> |
