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authorgdkchan <gab.dark.100@gmail.com>2019-12-07 18:31:17 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit6b13c5b439a54d0bb0139a2e33a2f76707db5fe7 (patch)
tree00ff3f8c7ac2dc7e499a52434fa2f96460387c95 /Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs
parent7ce5584f9e0d86f17ea4fc781483f60cfa288340 (diff)
Support bindless texture gather shader instruction
Diffstat (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs
index 485edf93..0ffafbe1 100644
--- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs
@@ -2,12 +2,14 @@ using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
- class OpCodeTld4 : OpCodeTexture
+ class OpCodeTld4 : OpCodeTexture, IOpCodeTld4
{
public TextureGatherOffset Offset { get; }
public int GatherCompIndex { get; }
+ public bool Bindless => false;
+
public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);