From 6b13c5b439a54d0bb0139a2e33a2f76707db5fe7 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 7 Dec 2019 18:31:17 -0300 Subject: Support bindless texture gather shader instruction --- Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs') diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs index 485edf93..0ffafbe1 100644 --- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs +++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4.cs @@ -2,12 +2,14 @@ using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { - class OpCodeTld4 : OpCodeTexture + class OpCodeTld4 : OpCodeTexture, IOpCodeTld4 { public TextureGatherOffset Offset { get; } public int GatherCompIndex { get; } + public bool Bindless => false; + public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { HasDepthCompare = opCode.Extract(50); -- cgit v1.2.3