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authorriperiperi <rhy3756547@hotmail.com>2020-07-07 03:41:07 +0100
committerGitHub <noreply@github.com>2020-07-07 04:41:07 +0200
commit484eb645ae0611f60fae845ed011ed6115352e06 (patch)
treeb15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
parent43b78ae157eed5c9436dc19a6d498655891202d8 (diff)
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs29
1 files changed, 28 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index d05c77df..b951798d 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -390,7 +390,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
- Append(AssemblePVector(pCount));
+ string ApplyScaling(string vector)
+ {
+ if (intCoords)
+ {
+ int index = context.FindTextureDescriptorIndex(texOp);
+
+ if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
+ (texOp.Flags & TextureFlags.Bindless) == 0 &&
+ texOp.Type != SamplerType.Indexed &&
+ pCount == 2)
+ {
+ return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
+ }
+ else
+ {
+ // Resolution scaling cannot be applied to this texture right now.
+ // Flag so that we know to blacklist scaling on related textures when binding them.
+
+ TextureDescriptor descriptor = context.TextureDescriptors[index];
+ descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
+ context.TextureDescriptors[index] = descriptor;
+ }
+ }
+
+ return vector;
+ }
+
+ Append(ApplyScaling(AssemblePVector(pCount)));
string AssembleDerivativesVector(int count)
{