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authorgdkchan <gab.dark.100@gmail.com>2020-04-21 20:35:28 -0300
committerGitHub <noreply@github.com>2020-04-22 09:35:28 +1000
commit03711dd7b5d44e20fb45c728803ea6b9599dec87 (patch)
tree2930956a377d9f79df2750aa06ce1f1928cd30e6 /Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
parent4738113f293ac2477a553225a24b6c489c6855f1 (diff)
Implement SULD shader instruction (#1117)
* Implement SULD shader instruction * Some nits
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs54
1 files changed, 32 insertions, 22 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 74828702..d05c77df 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -9,16 +9,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenMemory
{
- public static string ImageStore(CodeGenContext context, AstOperation operation)
+ public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
+ bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- string texCall = "imageStore";
+ string texCall = texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore";
int srcIndex = isBindless ? 1 : 0;
@@ -40,14 +40,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int coordsCount = texOp.Type.GetDimensions();
- int pCount = coordsCount;
-
- int arrayIndexElem = -1;
-
- if (isArray)
- {
- arrayIndexElem = pCount++;
- }
+ int pCount = coordsCount + (isArray ? 1 : 0);
void Append(string str)
{
@@ -70,23 +63,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Append(Src(VariableType.S32));
}
- string[] cElems = new string[4];
-
- for (int index = 0; index < 4; index++)
+ if (texOp.Inst == Instruction.ImageStore)
{
- if (srcIndex < texOp.SourcesCount)
+ VariableType type = texOp.Format.GetComponentType();
+
+ string[] cElems = new string[4];
+
+ for (int index = 0; index < 4; index++)
{
- cElems[index] = Src(VariableType.F32);
+ if (srcIndex < texOp.SourcesCount)
+ {
+ cElems[index] = Src(type);
+ }
+ else
+ {
+ cElems[index] = type switch
+ {
+ VariableType.S32 => NumberFormatter.FormatInt(0),
+ VariableType.U32 => NumberFormatter.FormatUint(0),
+ _ => NumberFormatter.FormatFloat(0)
+ };
+ }
}
- else
+
+ string prefix = type switch
{
- cElems[index] = NumberFormatter.FormatFloat(0);
- }
- }
+ VariableType.S32 => "i",
+ VariableType.U32 => "u",
+ _ => string.Empty
+ };
- Append("vec4(" + string.Join(", ", cElems) + ")");
+ Append(prefix + "vec4(" + string.Join(", ", cElems) + ")");
+ }
- texCall += ")";
+ texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
return texCall;
}