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authorgdkchan <gab.dark.100@gmail.com>2021-01-27 20:59:47 -0300
committerGitHub <noreply@github.com>2021-01-28 10:59:47 +1100
commit4b7c7dab9e33faaf4eb58342f1f7ad8ada354591 (patch)
treed912e9e3434fb3ba53afad5fee216eadde731cc6 /Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions
parentdcce4070719a3798bb96d3aa02b9ba02a7fecc16 (diff)
Support multiple destination operands on shader IR and shuffle predicates (#1964)
* Support multiple destination operands on shader IR and shuffle predicates * Cache version change
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl5
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl5
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl5
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl5
4 files changed, 12 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl
index 380bc581..356bdd79 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl
@@ -1,9 +1,10 @@
-float Helper_Shuffle(float x, uint index, uint mask)
+float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
{
uint clamp = mask & 0x1fu;
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = gl_SubGroupInvocationARB & segMask;
uint maxThreadId = minThreadId | (clamp & ~segMask);
uint srcThreadId = (index & ~segMask) | minThreadId;
- return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
+ valid = srcThreadId <= maxThreadId;
+ return valid ? readInvocationARB(x, srcThreadId) : x;
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl
index 46750f20..a79b90e2 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl
@@ -1,9 +1,10 @@
-float Helper_ShuffleDown(float x, uint index, uint mask)
+float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
{
uint clamp = mask & 0x1fu;
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = gl_SubGroupInvocationARB & segMask;
uint maxThreadId = minThreadId | (clamp & ~segMask);
uint srcThreadId = gl_SubGroupInvocationARB + index;
- return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
+ valid = srcThreadId <= maxThreadId;
+ return valid ? readInvocationARB(x, srcThreadId) : x;
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl
index 2bc83469..4e74f217 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl
@@ -1,8 +1,9 @@
-float Helper_ShuffleUp(float x, uint index, uint mask)
+float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
{
uint clamp = mask & 0x1fu;
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = gl_SubGroupInvocationARB & segMask;
uint srcThreadId = gl_SubGroupInvocationARB - index;
- return (srcThreadId >= minThreadId) ? readInvocationARB(x, srcThreadId) : x;
+ valid = srcThreadId >= minThreadId;
+ return valid ? readInvocationARB(x, srcThreadId) : x;
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl
index 1049e181..0631472b 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl
@@ -1,9 +1,10 @@
-float Helper_ShuffleXor(float x, uint index, uint mask)
+float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
{
uint clamp = mask & 0x1fu;
uint segMask = (mask >> 8) & 0x1fu;
uint minThreadId = gl_SubGroupInvocationARB & segMask;
uint maxThreadId = minThreadId | (clamp & ~segMask);
uint srcThreadId = gl_SubGroupInvocationARB ^ index;
- return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
+ valid = srcThreadId <= maxThreadId;
+ return valid ? readInvocationARB(x, srcThreadId) : x;
} \ No newline at end of file