diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
| commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
| tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions | |
| parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) | |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl | 7 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl | 11 |
2 files changed, 18 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl new file mode 100644 index 00000000..381566d3 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl @@ -0,0 +1,7 @@ +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { + float scale = cp_renderScale[samplerIndex]; + if (scale == 1.0) { + return inputVec; + } + return ivec2(vec2(inputVec) * scale); +}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl new file mode 100644 index 00000000..4efaa65a --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl @@ -0,0 +1,11 @@ +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { + float scale = fp_renderScale[1 + samplerIndex]; + if (scale == 1.0) { + return inputVec; + } + if (scale < 0.0) { // If less than 0, try interpolate between texels by using the screen position. + return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale)); + } else { + return ivec2(vec2(inputVec) * scale); + } +}
\ No newline at end of file |
