diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-12-06 19:37:00 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | cb171f6ebfa7e1aa5721503d1c1115719957932d (patch) | |
| tree | 20de7fca78819fe436fbde629544aa547f446cc8 /Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs | |
| parent | e25b7c9848b6ec486eb513297b5c536857665c7f (diff) | |
Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs index 4da38b2d..90853b9f 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs @@ -22,6 +22,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl public const string LocalMemoryName = "local_mem"; public const string SharedMemoryName = "shared_mem"; + public const string DummyIntName = "dummyInt"; + public const string DummyUintName = "dummyUint"; + public const string UndefinedName = "undef"; } }
\ No newline at end of file |
