From cb171f6ebfa7e1aa5721503d1c1115719957932d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Fri, 6 Dec 2019 19:37:00 -0300 Subject: Support shared color mask, implement more shader instructions Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. --- Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs') diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs index 4da38b2d..90853b9f 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs @@ -22,6 +22,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl public const string LocalMemoryName = "local_mem"; public const string SharedMemoryName = "shared_mem"; + public const string DummyIntName = "dummyInt"; + public const string DummyUintName = "dummyUint"; + public const string UndefinedName = "undef"; } } \ No newline at end of file -- cgit v1.2.3