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| author | gdkchan <gab.dark.100@gmail.com> | 2022-01-21 12:35:21 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-21 12:35:21 -0300 |
| commit | 7e967d796cf572377f21af3817a22755c5b01cb1 (patch) | |
| tree | 3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs | |
| parent | 0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff) | |
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader
* This is no longer needed
* Shader cache version bump
* Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs index f0f8ea35..b4823019 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs @@ -103,6 +103,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return _info.Functions[id]; } + public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component) + { + int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component; + return _info.TransformFeedbackOutputs[index]; + } + + public TransformFeedbackOutput GetTransformFeedbackOutput(int location) + { + int index = location / 4; + return _info.TransformFeedbackOutputs[index]; + } + private void UpdateIndentation() { _indentation = GetIndentation(_level); |
