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authorgdkchan <gab.dark.100@gmail.com>2020-10-25 17:00:44 -0300
committerGitHub <noreply@github.com>2020-10-25 17:00:44 -0300
commit49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch)
treeeceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
parent973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff)
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs15
1 files changed, 12 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 50b9bc9f..85347dfd 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -10,9 +10,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public const string Tab = " ";
+ private readonly StructuredProgramInfo _info;
+
+ public StructuredFunction CurrentFunction { get; set; }
+
public ShaderConfig Config { get; }
- public bool CbIndexable { get; }
+ public bool CbIndexable => _info.UsesCbIndexing;
public List<BufferDescriptor> CBufferDescriptors { get; }
public List<BufferDescriptor> SBufferDescriptors { get; }
@@ -27,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private string _indentation;
- public CodeGenContext(ShaderConfig config, bool cbIndexable)
+ public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
{
+ _info = info;
Config = config;
- CbIndexable = cbIndexable;
CBufferDescriptors = new List<BufferDescriptor>();
SBufferDescriptors = new List<BufferDescriptor>();
@@ -95,6 +99,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
descriptor.CbufOffset == cBufOffset);
}
+ public StructuredFunction GetFunction(int id)
+ {
+ return _info.Functions[id];
+ }
+
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);