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authorThog <me@thog.eu>2020-04-22 21:18:53 +0200
committerGitHub <noreply@github.com>2020-04-22 21:18:53 +0200
commit21a0b0ebebfe8533ac70e688ae3bcb18dbad6aba (patch)
tree99e21f60911f04a30c7cb7afb28581efcec0324b /Ryujinx.Graphics.OpenGL/Program.cs
parentff86494d68d30116fd627e7c948bfd9b7c3a6fbe (diff)
SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)
This invalidate the GraphicBuffer on the consumer side when SetPreallocatedBuffer is called on a buffer slot. This fix rendering issues on games with a dynamic resolution like Yoshi Crafted World.
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