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authorriperiperi <rhy3756547@hotmail.com>2020-07-07 03:41:07 +0100
committerGitHub <noreply@github.com>2020-07-07 04:41:07 +0200
commit484eb645ae0611f60fae845ed011ed6115352e06 (patch)
treeb15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
parent43b78ae157eed5c9436dc19a6d498655891202d8 (diff)
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
index 28401138..02ae3b58 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
@@ -15,15 +15,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
int srcLayer,
int dstLayer,
int srcLevel,
- int dstLevel)
+ int dstLevel,
+ float scaleFactor = 1f)
{
- int srcWidth = srcInfo.Width;
- int srcHeight = srcInfo.Height;
+ int srcWidth = (int)Math.Ceiling(srcInfo.Width * scaleFactor);
+ int srcHeight = (int)Math.Ceiling(srcInfo.Height * scaleFactor);
int srcDepth = srcInfo.GetDepthOrLayers();
int srcLevels = srcInfo.Levels;
- int dstWidth = dstInfo.Width;
- int dstHeight = dstInfo.Height;
+ int dstWidth = (int)Math.Ceiling(dstInfo.Width * scaleFactor);
+ int dstHeight = (int)Math.Ceiling(dstInfo.Height * scaleFactor);
int dstDepth = dstInfo.GetDepthOrLayers();
int dstLevels = dstInfo.Levels;