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authorMary <me@thog.eu>2021-06-02 13:50:48 +0200
committerGitHub <noreply@github.com>2021-06-02 13:50:48 +0200
commit98916a4f905955581b841c513299d37faf05f26f (patch)
tree355ecb67144e78fc72550ef52915e2813805f886 /Ryujinx.Graphics.OpenGL/Framebuffer.cs
parentfe29aff266ede26d44270a39b186231dce186356 (diff)
Update SDL2-CS (#2327)
Changelog: - SDL2 was updated to lastest master - DInput was disabled from build configuration (Close #2238) - HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226) NOTE about HIDAPI support on Linux: Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like: ``` KERNEL=="hidraw*", MODE="0660", TAG+="uaccess" ``` **NOTE: This rule is given as an example, this can present a security risk. Make sure to filter by vendor and product ids.**
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