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| author | Mary <me@thog.eu> | 2021-06-02 13:50:48 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 13:50:48 +0200 |
| commit | 98916a4f905955581b841c513299d37faf05f26f (patch) | |
| tree | 355ecb67144e78fc72550ef52915e2813805f886 /Ryujinx.Graphics.OpenGL/Framebuffer.cs | |
| parent | fe29aff266ede26d44270a39b186231dce186356 (diff) | |
Update SDL2-CS (#2327)
Changelog:
- SDL2 was updated to lastest master
- DInput was disabled from build configuration (Close #2238)
- HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226)
NOTE about HIDAPI support on Linux:
Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like:
```
KERNEL=="hidraw*", MODE="0660", TAG+="uaccess"
```
**NOTE: This rule is given as an example, this can present a security
risk. Make sure to filter by vendor and product ids.**
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
0 files changed, 0 insertions, 0 deletions
