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authorsharmander <saldabain.dev@gmail.com>2021-02-07 18:49:46 -0500
committerGitHub <noreply@github.com>2021-02-08 10:49:46 +1100
commit40797a1283ce9119f5f132693089c42442a4aa71 (patch)
treeee3d2604bd3fbebab5f22b540877add141475b47 /Ryujinx.Graphics.OpenGL/Framebuffer.cs
parent4047477866a8ed7e375c0ebe5de254d61860936d (diff)
Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971)
* Optimization | Modify Add Instruction to use LEA instead. Currently, the add instruction requires 4 registers to take place. By using LEA, we can effectively perform the same working using 3 registers, reducing memory spills and improving translation efficiency. * Fix IsSameOperandDestSrc1 Check for Add * Use LEA if Dest != SRC1 * Update IsSameOperandDestSrc1 to account for Cases where Dest and Src1 can be same for add * Fix error in logic * Typo * Add paranthesis for clarity * Compare registers as requested. * Cleanup if statement, use same comparison method as generateCopy * Make change as recommended by gdk * Perform check only when Add calls are made * use ensure sametype for lea, fix else * Update comment * Update version #
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
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