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| author | sharmander <saldabain.dev@gmail.com> | 2021-02-07 18:49:46 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-08 10:49:46 +1100 |
| commit | 40797a1283ce9119f5f132693089c42442a4aa71 (patch) | |
| tree | ee3d2604bd3fbebab5f22b540877add141475b47 /Ryujinx.Graphics.OpenGL/Framebuffer.cs | |
| parent | 4047477866a8ed7e375c0ebe5de254d61860936d (diff) | |
Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971)
* Optimization | Modify Add Instruction to use LEA instead.
Currently, the add instruction requires 4 registers to take place. By using LEA, we can effectively perform the same working using 3 registers, reducing memory spills and improving translation efficiency.
* Fix IsSameOperandDestSrc1 Check for Add
* Use LEA if Dest != SRC1
* Update IsSameOperandDestSrc1 to account for Cases where Dest and Src1 can be same for add
* Fix error in logic
* Typo
* Add paranthesis for clarity
* Compare registers as requested.
* Cleanup if statement, use same comparison method as generateCopy
* Make change as recommended by gdk
* Perform check only when Add calls are made
* use ensure sametype for lea, fix else
* Update comment
* Update version #
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
0 files changed, 0 insertions, 0 deletions
