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authorgdkchan <gab.dark.100@gmail.com>2021-01-12 18:50:54 -0300
committerGitHub <noreply@github.com>2021-01-13 08:50:54 +1100
commitdf820a72def62319fe97236a2006c64bfb7c065a (patch)
tree0e5d2c4f278548245e828e67194ff03d04532ce3 /Ryujinx.Graphics.OpenGL/Buffer.cs
parent68f6b79fd3f06ea572d5f0edd5fc8cbaee1ae449 (diff)
Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path) * Remove blank line
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Buffer.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Buffer.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Buffer.cs b/Ryujinx.Graphics.OpenGL/Buffer.cs
index 89216b83..ecb7dc90 100644
--- a/Ryujinx.Graphics.OpenGL/Buffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Buffer.cs
@@ -6,6 +6,27 @@ namespace Ryujinx.Graphics.OpenGL
{
static class Buffer
{
+ public static void Clear(BufferHandle destination, int offset, int size, uint value)
+ {
+ GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
+
+ unsafe
+ {
+ uint* valueArr = stackalloc uint[1];
+
+ valueArr[0] = value;
+
+ GL.ClearBufferSubData(
+ BufferTarget.CopyWriteBuffer,
+ PixelInternalFormat.Rgba8ui,
+ (IntPtr)offset,
+ (IntPtr)size,
+ PixelFormat.RgbaInteger,
+ PixelType.UnsignedByte,
+ (IntPtr)valueArr);
+ }
+ }
+
public static BufferHandle Create()
{
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());