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authorgdkchan <gab.dark.100@gmail.com>2021-09-28 19:43:40 -0300
committerGitHub <noreply@github.com>2021-09-29 00:43:40 +0200
commitf4f496cb48a59aae36e3252baa90396e1bfadd2e (patch)
tree5594d76b3f1b552f1fecdeda37bd2f6667781a56 /Ryujinx.Graphics.Nvdec/Vp9Decoder.cs
parent0d23504e30395ba20d1704da464b41f3fe539062 (diff)
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Vp9Decoder.cs')
-rw-r--r--Ryujinx.Graphics.Nvdec/Vp9Decoder.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs b/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs
index f05555c6..b56dc56e 100644
--- a/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs
+++ b/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs
@@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.Nvdec
{
private static Decoder _decoder = new Decoder();
- public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
+ public unsafe static void Decode(ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset);
ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size)
{
- return rm.Cache.Get(_decoder, CodecId.Vp9, lumaOffset, chromaOffset, size.Width, size.Height);
+ return rm.Cache.Get(_decoder, lumaOffset, chromaOffset, size.Width, size.Height);
}
ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize);
@@ -60,8 +60,6 @@ namespace Ryujinx.Graphics.Nvdec
if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut))
{
SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset);
-
- device.OnFrameDecoded(CodecId.Vp9, lumaOffset, chromaOffset);
}
WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts);