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| author | gdkchan <gab.dark.100@gmail.com> | 2021-09-28 19:43:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-29 00:43:40 +0200 |
| commit | f4f496cb48a59aae36e3252baa90396e1bfadd2e (patch) | |
| tree | 5594d76b3f1b552f1fecdeda37bd2f6667781a56 /Ryujinx.Graphics.Nvdec/Vp9Decoder.cs | |
| parent | 0d23504e30395ba20d1704da464b41f3fe539062 (diff) | |
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)
* Remove NVDEC -> VIC frame override hack
* Add missing bottom_field_pic_order_in_frame_present_flag
* Make FFMPEG logging static
* nit: Remove empty lines
* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage
* Fix case
* Silence warnings
* PR feedback
* Per-decoder rather than per-codec ownership of surfaces on the cache
Diffstat (limited to 'Ryujinx.Graphics.Nvdec/Vp9Decoder.cs')
| -rw-r--r-- | Ryujinx.Graphics.Nvdec/Vp9Decoder.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs b/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs index f05555c6..b56dc56e 100644 --- a/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs +++ b/Ryujinx.Graphics.Nvdec/Vp9Decoder.cs @@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.Nvdec { private static Decoder _decoder = new Decoder(); - public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state) + public unsafe static void Decode(ResourceManager rm, ref NvdecRegisters state) { PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset); EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset); ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size) { - return rm.Cache.Get(_decoder, CodecId.Vp9, lumaOffset, chromaOffset, size.Width, size.Height); + return rm.Cache.Get(_decoder, lumaOffset, chromaOffset, size.Width, size.Height); } ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize); @@ -60,8 +60,6 @@ namespace Ryujinx.Graphics.Nvdec if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut)) { SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset); - - device.OnFrameDecoded(CodecId.Vp9, lumaOffset, chromaOffset); } WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts); |
