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authorgdkchan <gab.dark.100@gmail.com>2020-04-25 10:56:56 -0300
committerGitHub <noreply@github.com>2020-04-25 23:56:56 +1000
commit9261ec6bc858948c7ba73e1ff1301e19623be933 (patch)
tree2d1ff1b7010d6f2abc4814f94d6d97db1fb50e36 /Ryujinx.Graphics.Gpu/State
parent1c9aba6de1520aea5480c032e0ff5664ac1bb36f (diff)
Fix MME shadow RAM implementation (#1051)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State')
-rw-r--r--Ryujinx.Graphics.Gpu/State/GpuState.cs55
1 files changed, 36 insertions, 19 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index a6671fe8..fb495eff 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -12,7 +12,8 @@ namespace Ryujinx.Graphics.Gpu.State
public delegate void MethodCallback(GpuState state, int argument);
- private int[] _backingMemory;
+ private readonly int[] _memory;
+ private readonly int[] _shadow;
/// <summary>
/// GPU register information.
@@ -29,14 +30,15 @@ namespace Ryujinx.Graphics.Gpu.State
public bool Modified;
}
- private Register[] _registers;
+ private readonly Register[] _registers;
/// <summary>
/// Creates a new instance of the GPU state.
/// </summary>
public GpuState()
{
- _backingMemory = new int[RegistersCount];
+ _memory = new int[RegistersCount];
+ _shadow = new int[RegistersCount];
_registers = new Register[RegistersCount];
@@ -62,25 +64,40 @@ namespace Ryujinx.Graphics.Gpu.State
}
}
- InitializeDefaultState();
+ InitializeDefaultState(_memory);
+ InitializeDefaultState(_shadow);
}
/// <summary>
/// Calls a GPU method, using this state.
/// </summary>
/// <param name="meth">The GPU method to be called</param>
- public void CallMethod(MethodParams meth)
+ /// <param name="shadowCtrl">Shadow RAM control register value</param>
+ public void CallMethod(MethodParams meth, ShadowRamControl shadowCtrl)
{
+ int value = meth.Argument;
+
+ // TODO: Figure out what TrackWithFilter does, compared to Track.
+ if (shadowCtrl == ShadowRamControl.Track ||
+ shadowCtrl == ShadowRamControl.TrackWithFilter)
+ {
+ _shadow[meth.Method] = value;
+ }
+ else if (shadowCtrl == ShadowRamControl.Replay)
+ {
+ value = _shadow[meth.Method];
+ }
+
Register register = _registers[meth.Method];
- if (_backingMemory[meth.Method] != meth.Argument)
+ if (_memory[meth.Method] != value)
{
_registers[(int)register.BaseOffset].Modified = true;
}
- _backingMemory[meth.Method] = meth.Argument;
+ _memory[meth.Method] = value;
- register.Callback?.Invoke(this, meth.Argument);
+ register.Callback?.Invoke(this, value);
}
/// <summary>
@@ -90,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// <returns>Data at the register</returns>
public int Read(int offset)
{
- return _backingMemory[offset];
+ return _memory[offset];
}
/// <summary>
@@ -100,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// <param name="value">Value to be written</param>
public void Write(int offset, int value)
{
- _backingMemory[offset] = value;
+ _memory[offset] = value;
}
/// <summary>
@@ -109,29 +126,29 @@ namespace Ryujinx.Graphics.Gpu.State
/// <param name="offset">The offset to be written</param>
public void SetUniformBufferOffset(int offset)
{
- _backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
+ _memory[(int)MethodOffset.UniformBufferState + 3] = offset;
}
/// <summary>
/// Initializes registers with the default state.
/// </summary>
- private void InitializeDefaultState()
+ private static void InitializeDefaultState(int[] memory)
{
// Enable Rasterizer
- _backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
+ memory[(int)MethodOffset.RasterizeEnable] = 1;
// Depth ranges.
for (int index = 0; index < Constants.TotalViewports; index++)
{
- _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
- _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
+ memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
+ memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
}
// Viewport transform enable.
- _backingMemory[(int)MethodOffset.ViewportTransformEnable] = 1;
+ memory[(int)MethodOffset.ViewportTransformEnable] = 1;
// Default front stencil mask.
- _backingMemory[0x4e7] = 0xff;
+ memory[0x4e7] = 0xff;
// Conditional rendering condition.
_backingMemory[0x556] = (int)Condition.Always;
@@ -139,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.State
// Default color mask.
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
- _backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
+ memory[(int)MethodOffset.RtColorMask + index] = 0x1111;
}
// Default blend states
@@ -342,7 +359,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// <returns>The data at the specified location</returns>
public T Get<T>(MethodOffset offset) where T : struct
{
- return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
+ return MemoryMarshal.Cast<int, T>(_memory.AsSpan().Slice((int)offset))[0];
}
/// <summary>