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authorgdkchan <gab.dark.100@gmail.com>2020-04-22 03:00:11 -0300
committerGitHub <noreply@github.com>2020-04-22 16:00:11 +1000
commit6bfe4715f05be10c73a788abd8727293a7eca77e (patch)
tree2cb319f53b0c4b846352a9836772c3eff4b1db1d /Ryujinx.Graphics.Gpu/State
parentc46edfab858051e4b800b2705df2c019c1d975cd (diff)
Initial conditional rendering support (#1012)
* Initial conditional rendering support * Properly reset state * Support conditional modes and skeleton a counter cache for future host conditional rendering * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State')
-rw-r--r--Ryujinx.Graphics.Gpu/State/GpuState.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index 9e0e50a0..981b96b7 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -133,6 +133,9 @@ namespace Ryujinx.Graphics.Gpu.State
// Default front stencil mask.
_backingMemory[0x4e7] = 0xff;
+ // Conditional rendering condition.
+ _backingMemory[0x556] = (int)Condition.Always;
+
// Default color mask.
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{