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authorgdkchan <gab.dark.100@gmail.com>2019-12-29 14:41:50 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit654e617fe78b0f5cc86d0bcf0625301abff168f5 (patch)
tree01f2eba89039698bec583a3e29c4c50d0e20b8d1 /Ryujinx.Graphics.Gpu/State
parentaf8498d6790ba83f1cf87eccf5f272f2ccbeb169 (diff)
Some code cleanup
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State')
-rw-r--r--Ryujinx.Graphics.Gpu/State/BlendState.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs1
-rw-r--r--Ryujinx.Graphics.Gpu/State/StencilTestState.cs1
4 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/BlendState.cs b/Ryujinx.Graphics.Gpu/State/BlendState.cs
index 7029ed6c..a98f2b03 100644
--- a/Ryujinx.Graphics.Gpu/State/BlendState.cs
+++ b/Ryujinx.Graphics.Gpu/State/BlendState.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Graphics.GAL.Blend;
+using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
diff --git a/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs b/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
index 96465a25..16584531 100644
--- a/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
+++ b/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Graphics.GAL.Blend;
+using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
diff --git a/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs b/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs
index f9f47b40..842ffa0e 100644
--- a/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs
+++ b/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs
@@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.GAL.DepthStencil;
namespace Ryujinx.Graphics.Gpu.State
{
diff --git a/Ryujinx.Graphics.Gpu/State/StencilTestState.cs b/Ryujinx.Graphics.Gpu/State/StencilTestState.cs
index 1169a358..f76f77a7 100644
--- a/Ryujinx.Graphics.Gpu/State/StencilTestState.cs
+++ b/Ryujinx.Graphics.Gpu/State/StencilTestState.cs
@@ -1,5 +1,4 @@
using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.GAL.DepthStencil;
namespace Ryujinx.Graphics.Gpu.State
{